Showing posts with label Dark Horse Comics. Show all posts
Showing posts with label Dark Horse Comics. Show all posts

Wednesday, September 9, 2020

Belabet from 'Danger Unlimited'

Belabet

 


 

 

 

 

 

 
 

 

 

 

 

 

 

Corporal Teresa LaFayette of C-OP

F: Ex (20)
A: Gd (10)
S: Gd (10)/Mn (75)
E: Ex (20)/Mn (75)
R: Gd (10)
I: Gd (10)
P: Ex (20)

Health: 60/180
Karma: 40
Resource: Typ (6)
Popularity: -20 in own era/20 to resistance


Talents:
Military
Law Enforcement*
Knowledge: C-OP Operations
Multi-lingual: English, Creole, French
Martial Arts C
Pilot

Powers:
Body Transformation: Rocky Armor Skin
Belabet can transform herself into a large, hulking, rocky figure which provides the following:

  • Armor Skin: Mn (75) protection
  • Increase of stats to bracketed values (See above)
  • Self-Sustenance: While in her armored form, Belabet does not need to breath or eat


Note: Belabete's transformation takes a single combat round, with her mass increasing by several hundred pounds (To between 500 - 800 lbs)


Contacts:
Grandma LaFayette
The New Danger Unlimited

Limitations :

  • Wanted: Belabet and the members of Danger Unlimited are currently wanted by the forces of C-Op and the alien overlords known as the Xlerii

Thermal from 'Danger Unlimited'

Thermal
 

 


 

 

 

 

 

 

 

 

 

 

 

Calvin Carson

F: Ex (20)
A: Ex (20)
S: Typ (6)
E: Ex (20)
R: Typ (6)
I: Gd (10)
P: Ex (20)


Health: 66
Karma: 36
Popularity: 40
Resources: Rm (30) in own era, Pr (4) in future

Talents
Knowledge: Hero/Villains
Knowledge: Danger Unlimited Operations

Powers:
Energy Sheath: Thermal could surround himself in an energy sheath of plasma, which possessed Mn (75) intensity. Within the sheath, Thermal could perform the following powers:

  • Heat Generation: Am (50)
  • Cryo-Generation: Am (50)
  • Temperature Control: In (40)


Note*: Thermal apparently could not fly under his own power.

Contacts:
Danger Unlimited: The Original Members
Danger Unlimited: The Second team

Limitations:

  • Amnesia: Cal has retrograde amnesia remembering very little about his past or the events leading to his suspended animation
  • Hunted: Cal and the new Danger Unlimited are hunted by law enforcement authorities in the future.
  • De-powered: Cal had yet to show his powers had been restored after his lengthy suspended animation.

Tuesday, October 2, 2018

Ellen Ripley and Jones the Cat from 'Alien'

“I say we take off and nuke the entire site from orbit…it’s the only way to be sure”





Ellen Louise Ripley

F: Gd (10)
A: Gd (10)
S: Typ (06)
E: Ex (20)
R: Gd (10)
I: Rm (30)
P: Rm (30)

Health: 46
Karma:70
Resources: Typ (06) to Pr (04) – See Limitations.
Popularity: 2/10/-10 (Within normal situations, among those who know of her situation, within Weyland/Yutani corporate circles)

Talents:
Ripley has many skills and is quite intelligent (See Powers). Ripley has the following skill-sets:

Starship Piloting
Astrogation
Engineering
Improvised Weaponry
Knowledge: Navigation lanes
Knowledge: Ship Protocols
Knowledge: Weyland-Yutani Protocols (Low)
Power-lift piloting
Leadership*
Notice*
Firearms


Powers:

Ripley has no real powers, but possesses several key-like abilities which make her quite formidable and capable. Ripley’s survival throughout the first two Alien films set her apart from most her companions. Ripley’s abilities include:


  • Quick Learner: Ripley seems adept at picking up skills fairly quickly, such as firearms under a short period of time, operational combat driving, and the ability to quickly assess a situation within moments. As such, Ripley can make a reason FEAT to gain the basic understanding of a nominal talent (Judge’s discretion) or assess a situation.
  • Iron Resolve: Ripley can force herself to act in situations which seem dire and hopeless and against her own fear with a firm determination. Ripley can use her Psyche in situations where a fear effect is present or a situation seems difficult if not impossible. Ripley can motivate herself to continue forward even if she is afraid and ignore the penalties of the situation or condition. Note: This does not grant Ripley Iron Will – Ripley still takes damage and suffers the physical effects, but instead Ripley does not face the Psychic and/or emotional aspects to rank.
  • Lucky Breaks: Despite what would be considered a great of tragedy, Ripley does have luck on her side, ranging from being able to spot the xenomorph in the shuttle to arriving and being rescued by Bishop aboard the Sulaco’s second drop ship. When Ripley is in a situation where it seems most dire, Ripley can spend 50 karma to enact a lucky break (surviving an assault aboard the ship, managing to get thrown into the room with the power-lifter, or even being able to survive being almost sucked into space.
Contacts:
Ellen Ripley has few contacts, mainly with her former crew and perhaps Cpl. Dwayne Hicks and Newt, the other survivor of LV-426.

Limitations:
  • Traumatized Until the events after Aliens, Ripley suffers from terrifying dreams which temporarily reduce her Psyche and actions for 1d4 hours. The limitation seems to fade after the events of Aliens.
  • Corporate Enemies It would be safe to say that Ripley is not friendly with her former company Weyland-Yutani, especially after the events of the first two movies. Ripley has very little respect for the corporation as their actions have directly affected her in various ways. As a side-effect, when situations occur, Weyland-Yutani will quietly sweep anything regarding Ellen Ripley under the rug and will discredit her when possible.
  • Reputation Ellen Ripley’s reputation was fairly destroyed after the events of the first Alien movie, and as such she’s considered deranged. Ripley’s reputation leads to the revocation of her flight status, making her unable to get gainful employment outside of power-lifter operator.
  • Vengeful Ripley is vengeful towards the xenomorphs and will never entertain anything less than their complete destruction. As such, Ripley cannot be dissuaded or convinced that the xenomorphs offer anything valuable.
  • Loyal Ripley is extraordinary loyal as a friend and parent figure, willing to sacrifice herself to protect people and will often place herself in danger to do so. Ripley will stop at nothing to help those around her, including venturing into the xenomorph hive to rescue Newt, return with a power-loader to do one-on-one battle with the xenomorph queen, and ensure that Jones the cat is rescued and in the status chamber.
  • Distrustful of Synthetics With the only exception being Bishop, Ripley is distrustful of most other synthetics, suffering an immediate Psyche FEAT at -1cs or having an angry reaction when encountering them. Ripley does not trust synthetics after her encounters with Ash, although she has a grudging respect for Bishop at the end of Aliens
 Jones the Cat




F: Fb (2)
A: Gd (10)
S: Fb (2)
E: Gd (10)
R: Fb (6)
I: Gd (10)
P: Pr (04)
Health: 24
Karma: 20
Popularity: 0
Resources: N/A

Jones is a bit above average feline, possessing all normal feline characteristics. Jones is a little more aware, avoiding a xenomorph and warning the others of its presence.

Saturday, September 15, 2018

Buffy Summers, the Vampire Slayer







F: Rm (30)
A: In (40)
S: Rm (30)
E: In (40)
R: Typ (6)
I: Ex (20)
P: Rm (30)

Health: 140
Karma: 56
Resources: Typ (6) (Up to the comic series)
Popularity: 0 to most people, 30 in occult circles as the Slayer.

Talents:
Mystic Origin*
- Occult Lore
Martial Arts A, B, E
Acrobatics
Tumbling
Sharp Weapons
Blunt Weapons
Crossbows
Athletics

Powers:

The Slayer: Buffy is one of the more recent incarnations of The Slayer- the defender of mankind against vampires and other threats, chosen throughout the ages as a young woman when the previous slayer was killed. As such, Buffy has the increased FASERIP and the following abilities:
  • Regeneration*: Buffy can recover from wound with Rm (30) ability
  • Recovery: Ex (20) Buffy can recover endurance ranks far faster than a normal human.
  • Iron Will: Buffy can take a beating and keep on Ticking with Rm (30) ability.
  • Vampire Detection: Typ (6) See Above
  • Incarnation Awareness: Each slayer is aware of their previous existence, if not fleeting due to the connection through the first slayer. From dreams to images, the slayers are interconnected (it's part of the reason the slayer-potentials were awoken). I don't assign a rank to this, as it stretches back to the first slayer. It was a major issue of the movie and a pivotal point of both 'Fray' (the Slayer series of the future) and the later seasons.
Contacts:
The Scoobies (Giles, Willow, Xander, Anya, Oz)
The Watcher's Council
Angel
Spike

Limitations:
  • Overconfident: Buffy is extremely overconfident when facing occult opponents. As such, Buffy overestimates her abilities at times and suffers a -1cs to planning or Intuition FEATS during initial encounters with opponents.
  • Secret ID: While the Slayer is well known, not every creature is aware Buffy Summers. Most beings recognize the Slayer on sight, but their identity is usually unknown.
  • Enemy: The First Evil: As the First Evil cannot be killed or destroyed, it is a powerful enemy. It is alluded to being the Devil or simply the First Evil, it can appear as anyone who has died and wherever it wishes to go - there are some suggestions that this is limited.
  • Many Other Enemies: The Slayer has made many enemies, and Buffy herself has added to this ranging from the Master, an elder vampire of extraordinary power to a group of magicians and even secret branches of the US government. 
  • Overprotective: Buffy is extraordinarily protective of her friends and especially her younger sister Dawn, and would sacrifice herself for them if she had to.

Caucus from 'Danger Unlimited'

Caucus





Dr. Davis Parmenter

F: Ex (20)
A: Gd (10)
S: Gd (10)
E: Rm (30)
R: In (40)
I: Rm (30)
P: Rm (30)

Health: 70
Karma: 100
Resources: In (40)
Popularity: - 10/10

Talents:
Guns
Marksman*
Biology
Computers
Robotics
Medicine*
Chemistry
Repair/Tinkering

Powers:
Self-Duplication: Caucus has created three identical and independent versions of himself, with the possibility that he might create more. The duplicates are permanent versions of Dr. Parmenter, independent in thought and action, and each possessing the same stats, talents, attributes, and abilities of Doctor Parmenter. While Parmenter cannot create additional copies of himself through his own will, it is suggested that other copies, each possessing the same independence and attributes might appear.

Contacts:
Danger Unlimited
Resistance

Thermal from 'Danger Unlimited'


Thermal






Calvin Carson

F: Ex (20)
A: Ex (20)
S: Typ (6)
E: Ex (20)
R: Typ (6)
I: Gd (10)
P: Ex (20)


Health: 66
Karma: 36
Popularity: 40
Resources: Rm (30) in own era, Pr (4) in future

Talents
Knowledge: Hero/Villains
Knowledge: Danger Unlimited Operations

Powers:
Energy Sheath: Thermal could surround himself in an energy sheath of plasma, which possessed Mn (75) intensity. Within the sheath, Thermal could perform the following powers:
  • Heat Generation: Am (50)
  • Cryo-Generation: Am (50)
  • Temperature Control: In (40)
Note*: Thermal apparently could not fly under his own power.

Contacts:
Danger Unlimited: The Original Members
Danger Unlimited: The Second team

Limitations:
  • Amnesia: Cal has retrograde amnesia remembering very little about his past or the events leading to his suspended animation
  • Hunted: Cal and the new Danger Unlimited are hunted by law enforcement authorities in the future.
  • De-powered: Cal had yet to show his powers had been restored after his lengthy suspended animation.

Tuesday, November 6, 2012

Dr. Adam Spektor from 'The Occult Files of Dr. Spektor'




Adam Spektor

F: Ex (20)
A: Ex (20)
S: Gd (10)
E: Ex (20)
R: Gd (10)
I: Rm (30)
P: In (40)

Health: 70
Karma: 80
Resources: Ex (20)
Popularity: 15 (In Occult Circles)

Talents:
Occult Lore*
Sharp Weapons
Demonology
Ritual
Knowledge: Ancient Cultures
Knowledge: Ancient Languages
Knowledge: Forbidden Knowledge
Knowledge: Multi-Lingual
Knoweldge: Monsters (Occult and Other)
Medicine*
Psychology
Wrestling
Blunt Weapons
Guns
Marksman*
Martial Arts : A
Martial Arts: C
Martial Arts: D
Martial Arts: E
Alchemy
Chemistry

Powers:
Capable Occultist: Dr. Spektor is a very capable Occultist, having vast resources and a library of occult lore at his fingertips. While not a magician in the traditional sense, Spektor maintains a vast assortment of books, artifacts, and resources dealing with the occult. As an action, Spektor can consult his library which grants him an additional Reason FEAT in learning about obscure and/or specific information.

Occult Armory and Lab: Spektor has been collecting mystical artifacts for some time, and has a wide range of traditional and mystical weaponry and items which he can draw upon. Spektor has such mundane things as blessed wooden crosses as well as silver bullets, as well as mystical items such as magical spheres capable of producing flame or alchemical formulas to cure vampirism and/or lycanthrope (Although, not initially). Spektor can draw upon his resources during an adventure by spending 1 full turn, and produce an artifact or weapon specific to the investigation (Although limited to Rm (30) ability). Afforementioned mundane items are always accessible.

Contacts:
Spektor maintained several allies during his investigations:
- Elliot Kane
- Lakota Rainflower
- Anna Sara Spektor
-Lui San

In addition, Spektor had various contacts in the occult world, including various monsters and mystic beings.


Limitations
  • Overzealous: Spektor is always overzealous in dealing with a threat, preferring a 'Hands On' approach to resolving issues. As such, Spektor usually is directly involved in fighting the forces of evil, and is known for it.
  • Enemies: Spektor has made several powerful enemies during his time as an Occult Investigator, many of them long-term adversaries.
  • Former Werewolf: For a short time, Spektor was infected with Lycanthropy before being cured. As a Werewolf, Spektor had no control of his actions.

Note: Although Dr. Solar appeared in two issues and left as a friend, I didn't include him as a contact.