Showing posts with label Dave Cockrum. Show all posts
Showing posts with label Dave Cockrum. Show all posts

Monday, March 28, 2011

Mosquito from 'The Futurians'

Mosquito


































Dana Morgan

F: Ex (20)
A: Rm (30)
S: Typ (6)
E: Rm (30)
R: Gd (10)
I: Gd (10)
P: Gd (10)

Health: 86
Karma: 30
Popularity: 20
Resources: Gd (10)/In (40) as part of Future Dynamics

Talents:
Athletics
Gymnastics
Tumbling
Aerial Combat
Marksman*
Guns
Martial Arts E
Knowledge: Future Dynamics Protocols
Fame*

Powers: Mosquito benefits from centuries of genetic seeding by future humanity:
Future Dynamics Uplift:
Dana has been genetically uplifted by a combination of radiation/biochemistry/genetic manipulation which grants her superhuman powers. Dana has displayed the following powers:

  • True Flight: Rm (30) airspeed
  • Vibration Generation: Mosquito can generate powerful vibrational energies, capable of blasting a hole through steel bulkheads with In (40) ability. As Mosquito has recently gained her powers, it is unknown if she has mastered anything else.


Equipment:
Costume: Dana's costume was shown in the short-lived 3-issue comic series to provide Gd (10) protection vs. physical and energy attacks.

Pistol: Dana possesses a dart pistol capable of firing a range of ammunition. As of the comic series, the pistol was shown to fire two types:
- Sleep Darts: Capable of rendering a target unconscious for up to four hours with Rm (30) intensity
- Explosive Darts: Capable of doing Rm (30) damage to a single person or area.
Dana can fire three darts per round with a 1 area range.


Contacts:
The Futurians
Future Dynamics

Limitations

  • VanderVecken Control: As part of the genetic manipulation over centuries, Mosquito and the rest of the Futurians (Except Avatar) are unable to resist the control of Vandervecken. As such, should Mosquito come into conflict with Vandervecken, she will immediately be rendered 'forgetful' and will not remember the incident.
  • Impulsive: Among all of the Futurians, Mosquito is the most hot-headed and impulsive, which leads her into trouble. Mosquito once threw her gun away believing it only fired tranquilizer darts, only to remember there were other settings.




Note: While Mosquito at first the apparently weakest member of the Futurians, it was strongly hinted she had not fully gained her abilities and/or had others related to her uplifted physiology. It could be surmised these would possibly include vibration related powers or even shrinking.

Avatar from 'The Futurians'

Avatar



Real Name Unknown, Alias is Andrew Pendragon

F: Rm (30)
A: Rm (30)
S: Mn (75)
E: Un (100)
R: Rm (30)
I: Rm (30)
P: Rm (30)

Health:235
Karma: 90
Resources: In (40)/Mn (75) as part of Future Dynamics
Popularity: 20

Talents:
As Avatar has been alive for over three thousand years, he has multiple talents and disciplines. So far, Avatar has shown to possess:
Martial Arts A, B, C, D, E
Business/Finance
Leadership*
Horsemanship
Rope use
Multi-Lingual
Military*
Law*
Medicine*
Knowledge: Inheritors
Knowledge: Superhuman activities
Knowledge: Conspiracies
Knowledge: Ancient World
Knowledge: Art
History
Occult Lore: Egyptian

Avatar theoretically could have dozens of additional talents.


Powers:
Uplifted Physiology: Avatar was one of the first humans to benefit from the genetic seeders that were sent back in time to arm humanity. As such, Avatar already had abilities prior to the genetic uplift performed at Future Dynamics. Avatar's abilities prior to the uplift included:
- Longevity: Avatar does not age, or ages very very slowly. As such, Avatar looks to be in his thirties when in fact he is ancient.
- Recovery: Avatar recovers Endurance ranks with Ex (20) ability
- Danger Sense: Avatar's experience has given him something akin to Danger Sense, allowing him to perceive patterns and danger with Rm (30) ability.
- Omni-Knowledge: Avatar's vast experience has allowed him to make incredibly good guesses with little to no facts or information with Mn (75) ability. Avatar figured out some time in the ancient past that the future had been affecting human development, that there was a war on the horizon, and that he was a product of that evolutionary involvement before evolution was a concept. Avatar can spend two rounds analyzing a situation and make a roll to determine additional facts and/or overlooked details, as well as predict accurately results depending on the color of his FEAT roll.
- Resist: Toxins, Disease, and Poisons: Am (50) resistance. In addition, Avatar has burned out the compulsion that was genetically programmed into each of the Futurians from Vandervecken.

Future Dynamics uplift:
Although already powerful, the further uplift to Avatar granted him additional abilities and powers:
- Superhuman Strength: Avatar's strength was increased to its current limits.
- Superhuman Endurance: Avatar's Endurance was increased to current limits
- True Invulnerability: Amazing (50) True Invulnerability
- True Flight: Mn (75) True Flight
- Hyper Speed: As shown in the comics, Avatar can move in bursts of speed with Rm (30) ability, increasing his reaction times and flight speed accordingly
- Regeneration*: Avatar actually regenerates damage as shown in issue #1 and issue #2 with Ex (20) ability.
- Resist: Power Manipulation: Avatar can resist basic attempts to negate his power with Rm (30) ability.


Contacts:
The Futurians
Sunswift
Pendragon Industries


Limitations:
  • Emotionally Detached: Avatar is perhaps the most detached of the group, which makes him 'cold' to everyone but Sunswift. In addition, Avatar sees the purpose of the Futurians as nothing short of manipulation, and continues to serve as a feeling of necessity for humanity rather than loyalty to the group.
  • Overprotective: Avatar has displayed a sense of overprotective 'fatherly' behavior towards Silkie and Mosquito, and will go out of his way for Sunswift.
  • Overconfident: Avatar is very certain of himself, which has led to his own blindsiding.