Showing posts with label Alfred Hitchcock. Show all posts
Showing posts with label Alfred Hitchcock. Show all posts

Monday, February 11, 2019

Norman Bates from 'Psycho'


Norman Bates
 


'We all go a little mad sometimes'
 
F:  Gd (10)*
A: Typ (06)
S: Gd (10)*
E: Ex (20)*
R: Gd (10)
I:  Ex (20)
P: Gd (10)*

Health: 46*
Karma: 40
Resources: Gd (10)
Popularity: 0/-5 (After the events of Psycho)

Talents:
Business/Finance (As a small business owner)
Area Knowledge: Bates Motel
Area Knowledge: Fairvale, California
Sharp Weapons
Cook
Boxing

Powers:
Norman has no real powers, but displayed power-like effects as stated below:


  • Stealth: Norman has mastered the ability to remain unnoticed and be stealthy with Gd (10) ability. Norman combines his skills to hunt with particular success, and is able to get the drop on individuals who are aware of the potential danger that Norman represents.
  • Psionic Shield: Norman suffers from hallucinations both visual and auditory in which Norman’s mother is speaking or in some cases, takes over Norman himself. This presents a unique situation with someone who seeks to probe Norman’s mind as it is possible that Norman’s disassociation personality disorder grants him a limited degree of resistance at Gd (10) intensity. Norman’s DPD is so great, that Norman believes he is his mother at times, dressing up as her when he kills.  
  • Enhanced FASE: Norman’s FASE go up by +1cs when he is preparing to kill or is enraged possessing greater physical abilities (as stated within the novel version of Psycho or the following movies). Norman does not gain the Health boost for the temporary increased FASE (Which lasts 1-10 rounds).
  • Non-Threatening: Norman seems relatively normal when first encountered, even charming and friendly which can put people off to his real nature and his madness. Individuals first encountering Norman suffer a -1cs to their Intuition FEATS to determine if anything is wrong or amiss, and as an apparent side-effect, Danger Sense does not trigger when Norman is around in his ‘normal’ persona…after all…Norman wouldn’t hurt a fly…


Contacts:
Norman has few contacts who would help him, outside of maybe his wife Connie…and of course, Norman’s mother….

Limitations:
Norman has a few limitations, such as:

  • Psychosis: Norman has severe mental illness, including hallucinations, repressed trauma and memories, and multiple personality disorder, represented by the persona of Norman’s dead mother whom he keeps embalmed in the premises of his house. Normal suffers a -1cs to any Psyche FEATS which trigger the mother persona, and speaks to her in private or when believed to be alone. In addition, Norman suffers -1cs when he’s been ‘bad’ in the eyes of ‘mother’, and will ultimately subsume command to mother under stressful conditions. 
  • Known Serial Murderer: Norman is a known serial killer and has a record after the events of Psycho, which makes him something a of an unwanted celebrity. Norman’s notoriety follows him wherever he goes (hence the negative popularity).
  • Conflicted: Later in life, Norman is extremely conflicted individual, desperate to escape both his past and the reach of his mother. During such periods, Norman’s Psyche will drop to Typ (06) and Norman will work to repress/suppress/end the madness in his family.  

Wednesday, November 6, 2013

The Birds from 'The Birds'

The Birds




Game Effect:


The event which drove the birds into a killing frenzy is unknown, but whatever it is, it has united all forms of birds into attacking humanity with no care to themselves. The birds seem to communicate as a single flock: able to spot and coordinate with reach other with no care to individual or traditional flock safety. MSH Advanced Handbook lists a flock of ten birds as having the following attributes:

F: Gd (10) A: TY (06) S: FB (02) E: Ty (06) R: FB (2) I: Pr (04) P: Fb (2)
Health: 24 Karma: 8

With the increased numbers, the flock grows like an organic creature, increasing statistics for every +10 birds in the immediate area. A flock of birds is treated as its own entity, although it is not a group/hive mind or anything like that. The flock simply continues until such time that it is dispersed down to about 10, either by force or choice.

The flock, made up mostly of crows, gulls, sparrows, and other native birds add 10 Health for every 10 Birds within an area, while capable of doing 2 pts per hit with every attack. The larger 'flock' has the following attributes:

F: +1cs per every 20 birds
A: +2cs per every 20 birds
S: +1cs per every 50 birds*
E: +1cs for every 100 birds
R: +1cs for every 20 Birds
I: +1cs for every 20 Birds
P: +1cs for every 20 Birds


Each bird can individually fly 4 areas/round, hence the flock can move at 4 areas per round. Furthermore, the birds seem to communicate with each other, showing a greater than normal intelligence the more birds are present. The more birds in the flock, the greater danger the flock becomes, and with the endless supply of birds and the willingness to sacrifice large numbers to destroy and murder humanity, they can become a formidable enemy.

The birds will attack in upwards of 20 - 30 at a time, doing 2 pts per damage directly (edged) to an opponent. While not necessarily a problem at 2 pts at a time, the birds will also attempt to blind and/or overwhelm an opponent (as they did to Suzanne Pleshette). The Birds will also attempt to attack smaller, easier targets first, showing some degree of selective thinking. In essence, the flock will wear down opponents by overwhelming them, sacrificing numbers to break into hiding places or vehicles, and generally swarm around. The flock seems perfectly willing to wait for appropriate times to attack, as seen in the sequence at the elementary school, as well as the attack in Bodega Bay. At the same time, the reasoning and motives remain mysterious.