Showing posts with label Witch. Show all posts
Showing posts with label Witch. Show all posts

Monday, October 12, 2020

Abigail Bellweather from 'Motherland - Fort Salem'

 “It's our chance to show who we are to the community that matters..”

Abigail Bellweather

Abigail-Bellweather



F: Ex (20)
A: Gd (10)
S: Gd (10)
E: Rm (30)
R: Gd (10)
I: Rm (30)
P: Rm (30)

Health: 70
Karma: 70
Resources: Ex (20)
Popularity: 0

Talents:
Abigail Bellweather has the following talents as part of her background and the completion of her training at Fort Salem

  • Military
  • Knowledge: Fort Salem Operations
  • Knowledge: US History -Salem Accords
  • Sharp Weapons
  • Mystic Bloodline*
  • Unique Weapon: Scourge*
  • First Aid
  • Knowledge: Bellweather Family
  • High Society and protocols

Powers:
Witch:
Abigail and the rest of the Bellweather Unit are witches within the Motherland: Fort Salem setting and as such possess the powers of a witch due to their bloodline. Abigail’s abilities include:
  • Witchcraft: Abigail possesses the powers of a witch who has been through Fort Salem basic training and first deployment. Please see Motherland: Fort Salem witches for more detail.
  • Linking – Abigail is skilled at linking her unit together and can increase the base damage and manipulation by +1cs. Abigail’s central ability to link with the unit allows her to experience what her unit experience as well as gain advantage when determining initiative or resolving conflicts. Abigail can also gain insights into events around her unit, into occasionally gaining flashes of events that have occurred in the past. Abigail does this with Rm (30) ability.
  • Persuasive Manipulation: Abigail is capable of manipulating individuals with her craft skills, capable of mimicking the power Hypnotic Voice with Rm (30) ability. Abigail is able to place long-term post-vocal commands and had done so with her former boyfriend Paul.

Equipment:
Abigail utilizes standard military equipment as well as a hand-made scourge and Salva.

Due to Abigail’s contacts within High Atlantic society and her mother’s position as part of the Joint Chiefs, Abigail has had opportunities and resources not usually available to a recruit.

Contacts:
Abigail is well connected in the High Atlantic based on her family’s status and is considered to have superior contact levels with her unit.

Limitations:
Abigail has the same limitations as all witches including the birthmark that signifies her of a major bloodline. In addition, Abigail has the following limitations:
  • Familial Service/Devotion: Abigail feels the weight and status of her famous family and works to earn the responsibilities and respect of her mother. As such, Abigail early on will do nothing to jeopardize her family’s name and future placement within the US Army and will go out of her way to maintain her status. Abigail suffers a -1cs penalty when not in synch with her goals, which can affect her performance and reactions within her unit.
  • Traumatized: Abigail suffers trauma due to the events of her cousin Charvel’s death and the attack during Charvel’s wedding massacre. For some time, later Abigail suffers traumatic disorder and must make Psyche FEATS when encountering things that remind of her of those moments.
  • Major Bloodline: Abigail is part of the Bellweather bloodline and while it provides Abigail many advantages it also makes her a very obvious target as members of the Camarilla (who were targeting the Bellweather family).

Raelle Collar from 'Motherland - Fort Salem'

 “If you want someone who blindly follows orders, then you might as well send me back home.”

Raelle Collar

Raelle-Collar


Raelle Collar

F: Rm (30)
A: Gd (10)
S: Gd (10)
E: Rm (30)
R: Gd (10)
I: Rm (30)
P: Rm (30)

Health: 70
Karma: 70
Resources: Typ (06)
Popularity: 0

Talents:
Raelle Collar has the following talents

  • Military
  • Knowledge: Fort Salem Operations
  • Knowledge: US History -Salem Accords
  • Herbology
  • Mystic Bloodline*
  • Unique Weapon: Scourge*
  • First Aid
  • Brawling

Powers:
Witch:
Raelle and the rest of the Bellweather Unit are witches within the Motherland: Fort Salem setting and as such possess the powers of a witch due to their bloodline. Raelle’s abilities include:
  • Witchcraft: Raelle possesses the powers of a witch who has been through Fort Salem basic training and first deployment. Please see Motherland: Fort Salem witches for more detail.
  • Empath – Raelle is a powerful empath whose emotions further amplify her abilities and attributes. Raelle is able to form emotional connections with those she heals, allowing her to see their memories and experiences and even allow Raelle to gain further understanding about events around her. Raelle has shown that she’s able to use these powers to heal and to enhance her own powers. For the purposes of the write-up, Raelle is considered to have Rm (30) empathy.
  • Healing: Raelle is a talented healer, capable of empathic healing initially of Rm (30) but showing greater abilities at the end of season one, including curing major diseases and ailments at least of In (40) intensity. Raelle initially took on the illness albeit temporarily but has seemingly overcome the need to do so and can directly heal someone by making a connection with them. Raelle’s healing initially required her to recite biblical passages as a focus, but since the events of season 1 Raelle has been able to rely on her own inner strength to do so. It has been suggested that Raelle may ultimately be one of the most powerful witches alive and certainly one of the most gifted in healing.
  • Projection: Raelle is a powerful project empath, capable of utilizing spells based on her emotional state that she would not normally have access to. Raelle was able to render both a more powerful witch and her training class unconscious with a power FEAT, based around her emotional stability. The more stable emotionally that Raelle is, the more control she has over her abilities.
  • Mycelium: Raelle has some connection with the black fungus that formed the necrotic wall during the season and was able to remove the infection that was afflicting several of the Tarim and the young Khalida. When Raelle was mortally wounded the Raelle harnessed her energy, fully healing her and her unit-mate Abigail Bellweather while doing Mn (75) area affect damage to those around her as well as reshaping the immediate landscape. Raelle is not aware of this connection and it remains to be seen how this will affect things in the future.

Equipment:
Raelle utilizes standard equipment provided to a witch in combat duty, including a scourge and salva. Raelle has shown great resistance and control of using large amounts of Salva, something that was shown during the Citydrop exercise.

Raelle also makes use of a charm that was given to her mother, which serves two purposes: It allows Raelle to make rolls vs. death as full successes with a yellow or better result and also allows her mother to keep a tab on her location.

Contacts:
Raelle has contacts within the Bellweather Unit, as well as initially having her girlfriend Scylla Ramshorn as a contact prior to the discovery Scylla was a member of the Spree.

Limitations:
Raelle suffers from the standards weaknesses of a witch (See Motherland Witches). Raelle also has several other limitations such as:
  • Rebellious: Raelle is rebellious to authority and has come close to actively rebelling to senior officers on more than one occasion. Raelle has also done things that would be considered dangerous or forbidden, such as nearly overdosing on Salva to try to reach Scylla. Raelle suffers a -1cs to FEATs when ordered to do something that she feels strongly against.
  • Targeted: Raelle is unknowingly being targeted by the Spree by her mother, Willa Collar, who is secretly alive and the major figure in the Spree. Raelle’s abduction was a driving part of Scylla’s infiltration of Fort Salem and was a carefully orchestrated effort. Raelle is only vaguely aware of how important she is to the Spree’s efforts.
  • Loyal: Despite everything that has happened to her, Raelle is extraordinarily loyal to her unit and those she protects, willing to sacrifice herself to ensure innocents are kept safe and secure.

Tally Craven from 'Motherland - Fort Salem'

 “A soldier couldn't ask for better sisters.”

Tally Craven

Tally-Craven

Tally Craven

F: Ex (20)
A: Gd (10)
S: Gd (10)
E: Rm (30)
R: Gd (10)
I: Rm (30)
P: Rm (30)

Health: 70-
Karma: 70
Resources: Typ (06)
Popularity: 0

Talents:
Tally Craven has the following talents

  • Military
  • Knowledge: Fort Salem Operations
  • Knowledge: US History -Salem Accords
  • Herbology
  • Mystic Bloodline*
  • Unique Weapon: Scourge*

Powers:
Witch:
Tally like the rest of the Bellweather Unit are witches within the Motherland: Fort Salem setting and as such possess the powers of a witch due to their bloodline. Tally’s abilities include:
  • Witchcraft: Tally possesses the powers of a witch who has been through Fort Salem basic training and first deployment. Please see Motherland: Fort Salem witches for more detail.
  • Scrying: Tally is gifted with the ability to scry and does so with In (40) ability. Scrying is a combination of Remote Sensing, True sight, Mystic Detection, and X-Ray vision and can be blocked through warding or occasionally through certain materials. Tally is capable of scrying objects and beings concealed at distance and hidden from view and was remarked as being one of the most gifted in scrying the Fort had ever trained. Tally’s abilities border on empathic – and when empowered through any of the means that can increase her abilities Tally does not need the device often used by witches for Scrying.
  • Biddie Status: At the end of Season 1, Tally opted to take the place of one of Sarah Alder’s Biddies who was killed in combat. As such Tally’s FASE reduce by -2cs, taking on upwards of +50 years of age while creating a link with the other Biddies that act as a powerful mystical circle that grants +1cs for all mystical FEATs.

Equipment:
Tally utilizes standard equipment provided to a witch in combat duty, including a scourge and salva. In addition, Tally also utilizes a scrying device which allows her to focus and use her abilities to serve as the Bellweather unit’s Scryer.

Tally also has a protective charm her mother gave her which gives her a +1cs to dodge and evasion checks as well as allows her mother to spend karma for Tally to ensure she makes her Endurance FEATs.

Contacts:
Tally is well-connected among her family, friends, and associates in her compound in California. Tally’s fellow members of the Bellweather Unit are closer than family and would do anything to help her. Since becoming a Biddie Tally also has gained General Sarah Alder as a contact.

Limitations:
Tally suffers from the standards weaknesses of a witch (See Motherland Witches). In addition, Tally has the following limitations:
  • Slightly Naive: Tally is slightly Naïve and can be mislead on occasion early on. As Tally progresses her naiveté begins to fade and she is more than capable of asserting herself.
  • Biddie: At the end of the first season Tally becomes a Biddie to save Sarah Adler, as such she ages +50 years.

Saturday, October 10, 2020

Witches from 'Motherland - Fort Salem'

 “ I do solemnly pledge to protect and defend the united states of America against all enemies foreign and domestic. I will faithfully serve and obey the rules and articles for the government of the army of the United States. All Secrets keep all commands willingly performed as dictated by the Salem Accord. ”

Witches in Motherland: Fort Salem

fort-salem-flag



In an alternate reality, witchcraft is common and has impacted the course of US history since the Salem Accords – agreements between witches and the Massachusetts colony. Through the promise of the Accord, witchcraft has become the art of war and witches are trained to be soldiers.

The Motherland: Fort Salem wiki was instrumental in providing information on the series and has a great deal of background on both the characters and the world that is familiar in its scope and scale but vastly different and surprisingly well-versed.

For the purposes of this write-up I’m just looking at the specifics regarding witches in the Motherland: Fort Salem series – how their abilities work, equipment that is standard, and the general background and training that each witch goes through.

Powers:
The Witch’s powers:
Witches gain their powers through their unique physiology and mastery of Menishe or the mother tongue – the first of languages that witches master at their time in the service. Witches also have innate access to abilities which are further enhanced through work with their group, empowerment through activities, or through natural talents. Witches gain such abilities through matrilineal bloodlines, tracked and maintained often from the original witch-lines that were part of the initial Salem Accord.

According to show apocrypha and the wiki, Witches possess additional physical characteristics that allow them to perform ‘the work’, including modified and additional vocal cords and a series of additional mallea in their ears – by changing the pitches in tone and utilizing vocal commands in Menishe witches can affect the world around them in a variety of ways. Performing the work depends on the experience of the witch and two key qualities: the average of the witch’s Intuition and Psyche score. A witch’s power ranks are derived from these scores, hence there is no immediate base rank – it truly is different between witches and what skills they possess. Witches listed here are part of the Salem Accord and must use the subvocal commands in order to work, but witches from other places in the world do not seem to necessarily need to rely on such things (See Limitations). Witches possess the following capabilities:

  • Environmental Manipulation: Witches have shown to be able to manipulate their environmental conditions – changing the weather or creating sudden shifts in temperature as well as create massive (and deadly) storms as well as control some animal and plant-life. Witches are trained to focus control over the air, able to do rank damage against targets while halving effective armor.
  • Mental Control/Reading: Witches can manipulate the minds of other people and conceal information – including and not limited to ‘Puppeting’ individuals and controlling their actions while leaving them no memory of the event (As General Sarah Adler did with the President at one time). In addition, witches have shown that they possess the right incantation to transfer memories or events or manipulate emotional states to cause someone to murder others or themselves.
  • Imitation: Although mostly seen in the Spree – the sect of witches who are engaged in open conflict with the Salem Accord, Witches can imitate existing people through an adoption of a visage which is burned away with a simple flame when finished.
  • Specialization Areas: Witches can specialize in a variety of areas – including scrying, healing, necromancy, or more damage-oriented abilities which can do lasting effect. Specialization is usually recognized during training and a ‘coven’ or unit usually has a healer, a scryer, and combat witchcraft as basics.
  • Damage/Age Transference: Although only seen immediately through General Alder (and taught to her as part of the agreement of the Chippewa Cessation), witches can transfer damage to willing (or unwilling) targets and ‘share’ age between a group of people (hence Adler looks to be in her 30s while being over 300+ years old – using a group of willing recruits called ‘Biddies’ to share her age).
  • Energy Manipulation: Witches can manipulate emotional energy and draw additional power from it. As stated in the show and in the wiki, witches draw on primal energy of life, usually sexual energy (such as the ‘rush’ that the witches felt during Beltane as well as situations that grant additional emotional situations.
  • Imbue: Witches can imbue items with their essence and/or create lasting charms – such as a defensive charm or a ‘last letter home’ which grants the person who holds it powers and/or protection. These items are usually very personal and are dedicated to a single person or group and must be given – they cannot be taken.

Equipment:
Witches deploy several key pieces of equipment through their work that provides them with the following:
  • The Scourge: The weapon of the witch, the scourge is a whip-like weapon that ends with a metal series of tips that can be wielded expertly by a trained witch and can be used to attack, defend, or perform the work. Each scourge is hand-made by male witches and are presented to each novice usually during Beltane. Scourges can be empowered by the witch who wields it capable of doing rank damage and possessing greater material strength based on the power rank of the Witch’s craft. The Scourge requires a unique weapon* talent to wield effectively and cannot be adequately wielded by anyone who does not have the skill. Witches cannot empower another’s scourge effectively and suffer a -2cs for attempting to do so.
  • Salva: A unknown plant derived drug that allows witches to fly or perform combat drops. A single dose will grant a witch Ex (20) levitation, while a more experienced witch can actually use Salva to fly with Ex (20) speed. A single dose of Salva can last about fifteen minutes depending on the skill level of the witch and her Endurance. Witches can use additional doses of Salva to extend their flight abilities or speed and can travel several hundred miles on a combined dose – but it is dangerous – a witch attempting to use more than one (1) dose must make an Endurance FEAT or be rendered stunned for 1d10 rounds. If a witch uses more than three (3) doses they may damage themselves and will need 1d3 days to fully recover, while suffering a -1cs to all physical FEATS during that time. Emotional state plays into the ability to one to successfully use Salva and an inexperienced user must make an additional Psyche FEAT when faced with emotional situations.
  • Charms: Many witches have charms that were handed down through their families which can provide a witch with Gd (10) to Ex (20) protections against specific types of damage, bonuses to actions, increased Endurance against kill results, etc. Such charms are considered familial and are usually given from parent to child.

Contacts:
Witches have connection through the Salem Accords (In the US) or with their families/lines. In addition, soldiers within the Accord have the contacts with their units and additional combat groups as necessary.

Limitations:
Witches have several limitations including:
  • Required Service: Unless granted a dispensation, all witches are required to serve the US military as part of the Salem Accords and are required to take the Oath of Service at 18. Dispensation is usually granted to bloodlines that have suffered a great deal of loss and are threatened to go extinct as well as consideration for familial service. Each witch upon reaching 18 undergoes a ritual of service – a bright light that appears where they must take the oath. Upon completing the oath, a medal of service appears listing the witch’s name, family, and date of oath. The medallion remains with the witch through her service and suggested through the remainder of their lives. Witches that do not take the oath are considered dangerous and are usually arrested or hunted down and killed – which has led to the uprising of witches resisting the Oath who are known as The Spree.
  • Enemies: The witches of Fort Salem have many enemies world-wide, but none immediately that are as dangerous as the Spree. The Spree are witches who have resisted the Oath and have begun acts against the Oath and the civilian population. The Spree has been working to undermine the Salem Accords, placing agents within Fort Salem and working to ensure that as much damage as can be done to discredit the Accords as possible. In addition to the Spree an ancient order called The Camarilla has returned – witch hunters who utilize both a version of the Witch’s vocal powers and armaments which nullify the abilities of witches to perform the work. These enemies are ever present and dangerous and continue to work against the Accords and the witches of Fort Salem.
  • Vocalization: Witches need use of their voices to perform the work – any muting of a witch and/or disruption of sonics/vibrations can render a witch’s ability nullified.
  • Familial competition: As seen at different points the bloodlines of witches are very important, with open competition between families occurring with frequency. As such a degree of animosity can exist between families and continue to work against the witches of Fort Salem.

Wednesday, September 9, 2020

True Blood (HBO Version)

 

 
Based on The Southern Vampire Mysteries, HBO's adaption True Blood represented both a departure from the standard horror fair for television and the constraints of broadcast television. During the course of its seven season run. Both with a serious horror and tongue-in-check vibe, True Blood  competed with its own genre constraints introducing a variety of modern issues cleverly disguised as fiction.

I've done several write-ups on True Blood characters over the the last decade for Halloween, and have a few more lurking:



 
Bill Compton - A vampire who becomes involved with Sookie Stackhouse early on and the main source of her romantic tensions. 
Pam Swynford De Beaufort -  Manager/Co-Owner of 'Fangtasia' - A vampire bar in Shreveport
Russell Edgington - One of the most dangerous vampires encountered and a snappy dresser.
Sookie Stackhouse - The main female protagonist, a telepathic waitress who becomes involved with the vampire world.
True Blood Vampires: How True Blood handles their vampires is very interesting



Thursday, March 9, 2017

Vanessa Ives from 'Penny Dreadful'



”Do you believe there is a demimonde, Mr. Chandler? A half world between what we know and what we fear. A place in the shadows, rarely seen but deeply felt. Do you believe that? “


The heroine of Penny Dreadful, Vanessa Ives is both the terrified victim and the stoic, tortured hero whose path through the shadow world often makes one wonder if she’s not the villain as well.

I appreciate Vanessa quite a bit, and she epitomizes both the Victorian heroine who is tortured by the actions of the past and the modern heroine who must make difficult choices but does none the less. In many ways, Vanessa is the heart of Penny Dreadful, and as such is as much responsible for driving the action forward in the adversities they engage again as she is a victim of those very things.

Vanessa also represents danger – The danger of someone on the brink of great darkness that is always openly tempted by it, and always finding that such temptation is more alluring and more dedicated than she initially believes. The real danger is never if Vanessa succumbs, it is when she does and takes over that darkness what will she do.



Vanessa Ives
 


Vanessa Ives

F: Gd (10)
A: Gd (10)
S:  Typ (06)
E:  Rm (30)
R: Gd (10)
I:  Am (50)
P: Am (50)

Health: 56
Karma: 110
Resources: Rm (30)
Popularity:  0*/40 (In occult circles, especially extra-dimensional circles)

Talents:
Vanessa is well-skilled in a variety of esoteric occult-related skills, which combined with her training include:

Occult Lore*
Knowledge: Demonology
Knowledge: London Underworld Locations
Knowledge: Victorian Society
Knowledge: Multi-Lingual
Knowledge: Fortune Telling
Knowledge: Places of Power
Knowledge: Herbology
Knowledge: Symbology
Knowledge: Victorian Literature
Knowledge: Victorian Spiritualism
Knowledge: Zoology
Artist: Taxidermy
Firearms
Markswoman*
Sharp Weapons




 Powers:

Powerful Medium and Witch:
Vanessa is clearly the most sought after figure by the powers of evil due to her extensive abilities and powers, some of which are discovered during the course of the Penny Dreadful series. Vanessa’s witchcraft and capabilities with the Verbis Diablo actually make her more than a match for several of the entities that attempt to sway, control, or destroy her….but her unwillingness to concede to her inner darkness and the physical cost associated with such limits her willingness to use those powers. Still, Vanessa has displayed the following abilities:


  • Precognition: Vanessa’s precognitive powers allow her to foretell the future, occasionally occurring in flashes, but usually through the use of her custom Tarot deck or through tassomancy – the study of tea leaves. Vanessa leaves nothing to chance, and consults her deck on every major decision prior to undertaking such (especially for ‘night work’ as it is called). Vanessa has Am (50) ability to foretell the future.
  • True Sight:  Vanessa can, when directing herself to do so, perceive the true nature of someone or some thing. To do so, Vanessa must make an opposed Psyche FEAT against herself, as she often does not trust her vision or her decisions about such. Once Vanessa has perceived something as it truly is, it cannot hide from her again – Vanessa sees it pure and simple as it truly is represented. Vanessa will never willingly use the sight to check, it is something that the Judge will determine and make a roll regarding.
  • Medium: Although not a practicing Medium of the era, Vanessa is able to channel powerful spirits (and even demons and gods) through her, acting as a conduit for their will being ‘possessed’. Vanessa cannot control this ability, as it is more of a possession than an actual channeling. Vanessa has been nearly killed while being possessed. During such times, Vanessa must make Psyche FEATS vs. her rank intensity. If she gets anything less than a Yellow result, Vanessa is ‘possessed’ and must be restrained.
  • Witch: Vanessa is a witch of the highest order, capable of manipulating the Verbis Diablo (The Devil’s Tongue) naturally while at the same time using the dark powers to banish the devil. Vanessa’s potential with magic is noticible to any who can see it, and comes naturally to Vanessa. Vanessa has used her witchcraft (and the Verbis Diablo) to read the minds of others, use her blood to create impassible wards against witches and spirits, command animals to do her bidding, banish demons, witches, and devils, cast flame and fire, create hardship or issues, destroy the physical form of the Devil and other fallen angels, and even manipulation of people. Vanessa’s skills are so natural that she’s able to perform complex abilities with no training….although she had formal training at the hands of one of the most powerful witches in England. Vanessa’s command over the Verbis Diablo is so powerful she can even command/defeat/destroy demons who use it as a native tongue.

Contacts:
Vanessa Ives maintains a close and connected set of contacts within her circles. Sir Malcolm Murray is a second (and perhaps real) father to her, although there was tension. John Clare (The Monster) is also close to Vanessa, as is Membe and Dr. Victor Frankenstein. Vanessa’s major contact is with the American sharpshooter Ethan Chandler, whom she has a strong connection to and perhaps the only person she truly loves and trusts. At one time, Vanessa could call upon Dorian Gray, but it is uncertain as to her relationship. Ironically, Dracula himself would answer Vanessa’s call should she ever willing choose to ask…


Limitations:
Dark Fate
Vanessa’s fate is always bound into darkness – Everyone that knows about it believes that Vanessa will ultimately be the cause of the end of the world and the reign of dark forces. Vanessa herself believes this herself, and is proven right on more than one occasion.
Susceptibility to Possession:
Vanessa’s gifts are so strong that powerful forces have taken a great interest in her and attempt to sway or possess her if she shows the slightest bit of relaxing her mental and spiritual controls. Vanessa was once possessed for over eight days, blinding a priest in one eye and requiring several strong men to hold her in check while such. Vanessa’s will allow her to fight the spirits and gods, but she cannot free herself from their hold completely.   
Target of Interest:
Vanessa is sought after with zeal by the forces of darkness, which causes a fight between ‘brothers’ as to who will have her. Vanessa is also sought by the Nightcomers, the witches dedicated to darker powers as both a sacrifice and membership within the order.
Loyal:
Vanessa is extraordinarily loyal to those whom she considers friends, risking life, limb, and her immortal soul if her friends and ‘family’ were in danger. Indeed, Many times Vanessa dips into the darkness to save those closest to her.
Guilt:
Vanessa feels extraordinary guilt over her choices and her actions. It is Vanessa’s guilt which drives her as much as the need to see things through. Vanessa’s guilt is as strong as Vanessa’s loyalty – Vanessa often finds herself in situations due to her sense of guilt and will often be blind to certain situations due to it.

Wednesday, November 6, 2013

Diana 'Sugar' Hill from 'Sugar Hill' (1974)

Diana 'Sugar' Hill



 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Diana 'Sugar Hill

F: Gd (10)
A: Gd (10)
S: Typ (06)
E: Ex (20)
R: Gd (10)
I: Ex (20)
P: Rm (30)

Health: 46
Karma: 60
Resources: Ex (20)
Popularity: 0

Talents:
Business/Finance
Crime
Occult Lore*
Knowledge: Area
Streetwise
Firearms
Knowledge: Rituals
Knowledge: Voodoo

Powers: Voodoo Priestess: Although not initially a voodine, Sugar makes a deal with Baron Samedi to gain power in exchange for her soul. Sugar is granted mystical powers, which allow her the following abilities:

  • Zombie Animation: Sugar can raise and control the dead with Rm (30) ability. Bodies must be prepared properly according to tradition in order the ritual to work, and Sugar must make a power FEAT in order to successfully raise someone initially. Later on, Sugar must simply make a FEAT check and requires no additional preparation.
  • Undead Control: Baron Samedi has granted Sugar the ability to control undead raised by himself or others with Rm (30) ability. Sugar simply needs to make a power FEAT in order to take control of the zombies in question.
  • Ritual Magic: Sugar has gained the abilities of an experienced voodoo priestess, and is considered to have sympathetic magic of Rm (30) ability.
  • Spiritual Connection: Sugar is connected to Baron Samedi due to the deal that they have made. As such, Sugar is 'protected' by Baron Samedi until such time that the specifics of the deal have been met (Sugar's soul in this case). In such cases, Baron Samedi is treated as an ENTITY PATRON of Sugar, and will act on her behalf.

Contacts:
Sugar has connections through her inherited club, The Haiti Club, and also has a connection with Baron Samedi.

Limitations:
Driven by Revenge: Sugar is driven to get revenge for her boyfriend, and will do whatever it takes in order to do so.
Pact with Baron Samedi: Sugar has promised her soul to Baron Samedi in a pact for power. As such, when her revenge is completed, Sugar's soul (or someone similar) is forfeit to the Baron. Sugar doesn't seem to be too bothered by this, as seen in the movie.

Tuesday, November 6, 2012

Angelique Bouchard from 'Dark Shadows'




Angelique Bouchard-Collins

F: Gd (10)
A: Gd (10)
S: Typ (06)
E: Rm (30)
R: Gd (10)
I: In (40)
P: Am (50)

Health: 56
Karma: 100
Resources: Varies, usually around Ex (20)
Popularity: 0/5/-5 (General/Some occult circles/Most occult circles)

Talents
Occult Lore
Knowledge: Demonology
Knowledge: Runes
Knowledge: Spiritualism
Knowledge: History
Knowledge: Occult Locations
Knowledge: Curses
Knowledge: Ancient Lore
Knowledge: Ancient Artifacts
Multilingual*
Knowledge: Collins Family
Resist: Domination*
Business/Finance (More a nod to the 2012 movie)
Knowledge: Human Nature
Acting

Powers
Witch: Angelique is no ordinary witch, in many ways she is The witch. Angelique's powers and skills are formidable, even being a match for Count Petrofi and the Leviathans, as well as being able to hurl powerful curses and grant herself immortality. Angelique is well-versed as a witch, and has displayed the following abilities:
  • Elemental Control: Am (50) control over the four basic elements.
  • Weather Control: Rm (30) ability to affect weather, ranging from creating storms to localized events.
  • Necromancy: Angelique is a mistress of voodoo and death magic, and as such, has displayed Am (50) ability to capture spirits and bind them, raise the dead, raise zombies and control them, exorcise other spirits, bind and store spirits with Am (50) ability, and communicate with the dead with Am (50) ability. In addition, a deceased spirit does not simply make a resistance to Angelique's power: They must make an opposed Psyche FEAT.
  • Sympathetic Magic: Angelique has mastered the ability to craft dolls and figures of individuals, and force her will onto those individuals, making them do as she pleases. Angelique must have something of the target, and then must make an opposed Psyche FEAT. If the target fails, Angelique has control of them, so long as the doll/figure fetish exists. If it is destroyed or Angelique loses it, the figure loses power over the target. In addition, if commanded to take an action which is something the target might lose karma for, the target gets an additional Psyche FEAT at +2cs to break the hold.
  • Conjuration: Angelique can summon and control other beings to her service, such as elementals or infernal spirits with Rm (30) ability. Angelique must make a ritual, but can supplement her ability by +2cs if she knows the spirit and/or being she's attempting to summon.
  • Curse: Angelique is mistress of curses, and is the being responsible for cursing Barnabas Collins as well as freeing Quentin Collins from his lycanthrope at times. As such, Anqelique must make a ritual which can take anywhere from 1 - 100 turns depending on the severity of the curse. Angelique then rolls against Am (50) intensity to determine the power of the effect, with a natural red result meaning permanency. NOTE: Angelique gains a bonus against members of the Collins family, requiring a yellow FEAT to permanently affect a Collins family member. Angelique can remove a curse with little effort, except for those in which she achieves a natural red result.
  • Spells and Rituals: Angelique has amassed a great deal of knowledge, and can has quite a library of occult lore in which to draw from. As such, Angelique has shown that she is very capable of improvisation and/or learning new spells and magical rituals.
  • Free Spirit*: Angelique has been murdered three times, and has shown her ability to survive her death. If reduced to 0 health through conventional means, Angelique immediately becomes a free spirit, capable of existing as a spirit for centuries.
  • Immortal Youth: Angelique has long ago granted herself an eternally youthful appearance, which she maintains through mystical methods.

Contacts:
Angelique has numerous contacts through occult circles, ranging from spirits to demons to other practitioners. In addition, ironically enough Angelique has contacts within the Collins family, especially Barnabas and Quentin, especially Barnabas.


Limitations
  • Bound to Dark Powers; Angelique has made many, many deals with dark powers, and has many promises and pacts still outstanding. As such, Angelique was more than once blindsided by her own actions.
  • Obsession: Collins Family: Angelique is absolutely obsessed with the Collins family, often acting out of anger and spite and always in directly involved with their activities. Angelique suffers a -1cs for any reactions when initially dealing with the Collins family
  • Easily Spurned: Anqelique can be fickle and can easily be spurned. As such, Angelique can easily be made into an enemy.
  • Devotion: Barnabas Collins: Despite being his adversary and responsible for making him a vampire, Angelique is absolutely devoted to Barnabas, and will destroy anything that she perceives standing in her way.
  • Enemies: Angelique has made many enemies, some of which were encountered during the original Dark Shadows run.

Nancy Downs from 'The Craft'





Nancy Downs

F: Gd (10)
A: Gd (10)
S: Typ (06)
E: Gd (10)/Rm (30)
R: Gd (10)Ex (20)/Gd (10)
I: Gd (10)/ Am (50)/Typ (06)
P: Ex (20)/Am (50)/ Gd (10)

Health: 36/56
Karma: 40/120/26
Resources: Pr (04)/Ex (20)
Popularity: 0

Talents:
Occult Lore
Student* - Nancy has the Student* talent,although her occult lore talent either predated her first appearance or is outside the normal restrictions and/or limitations of the Student talent.

Powers:
Witch: Nancy Downs is a talent witch of considerable power prior to her battle with fellow coven member Sarah Bailey. Due to her abilities and inclusion of Sarah, Nancy was able to entreat a greater power to amplify her own powers, which resulted in the following powers:
  • Elemental Control: Nancy could control elements, such as fire, water, earth, and air with Ex (20) ability. Nancy could cause flames to leap up and grow in intensity, as well as manipulate local weather patterns or cause water to support her weight (allowing her to walk across water).
  • Flight: Nancy could fly with Ex (20) ability.
  • Illusion-Casting: Nancy could manipulate the minds of individuals, giving her the ability to create realistic illusions which she uses with great skill. Nancy has Rm (30) ability to change her appearance, make individuals seem to experience terrifying transformations, make victims experience real events such as news reports and/or overwhelming negative emotions.
  • Telepathy: Although not directly stated, Nancy could perceive the thoughts of those in her coven after the four corner ritual, and could even influence their actions to some degree.
  • Telekinesis: Nancy could affect her environment with Ex (20) ability, able to 'slash' at individuals while doing damage. Nancy could also move objects with a look.
  • Bio-Physical Control: To some degree, Nancy could affect an individual's biology, such as causing heart attacks and the like, although it was never a conscious thought. Nancy could affect such things with Gd (10) ability.
  • Power-Pool: Nancy tapped direclty into a greater spirit, who embued her with greater gifts, and raising her attributes (see above), and as such, Nancy became slowly unraveled by such. It as assumed the longer Nancy maintains her connection, she gains additional power, but such is purely conceptual. Nancy cannot mask her mystical abilities, nor can she force someone to do something completely against their nature and/or will. Nancy inadvertantly 'causes' events to happen (Similar to luck or probability manipulation), granting her the ability to affect things in her life. For example, Nancy's stepfather suffered a massive heart attack (Possibly due to Nancy's anger at him - See Bio-physical control). Shortly afterwards, Nancy and her mother received an unheard of life insurance policy, which boosted her resources significantly.

Contacts:
Nancy had the three other members of her coven at one time as her contacts, but lost Sarah Bailey as a contact after the events of the film.

Limitations:
Madness: Nancy was not ready for the power that she was given, and she was slowly driven mad by it. As such, Nancy must make Psyche FEATs whenever she uses her abilities or suffers a -1cs penalty for control. In addition, once Nancy was defeated by Sarah, she effectively lost her power pool and possibly her other abilities, and suffered a loss in her attributes (as reflected in the second set of stats in () ).

Known to Authorities: Nancy is a known patient of a mental institution, as well as possibly possessing a criminal record.

Wednesday, October 7, 2009

Tarot, the Witch of the Black Rose

Tarot, Witch of the Black Rose





Rowan

F: Ex (20)
A: Ex (20)
S: Gd (10)
E: Rm (30)
R: Gd (10)
I: Rm (30)
P: Am (50)

Health: 80
Karma: 90
Popularity: 0/15/40 (As Rowan, the General public's perception of Tarot, and within the mystic community)
Resources: Ex (20)

Talents:
Mystic Origin*
- Occult Lore
Knowledge: Mystic rites
Knowledge: Mystic Creatures
Knowledge: History of Magic
Knowledge: Places of Powers
Sharp Weapons
Acrobatics
Aerial Combat
Resist: Domination

Powers:
Witch of the Black Rose:

Tarot is a witch, although she claims not to be a 'master witch' as of yet, charged with protecting the innocent and forging understanding of the blessed way. As such, Tarot has a wide range of mystical powers, some of which include:
- Flight: Rm (30)
- Mystical Shields of In (40) protection
- Mystical Flames of Am (50) protection
- Glamour: Am (50)
- Manipulation: Rm (30)
- Telekinesis: Am (50)
- Precognition: In dreams only: Rm (30)
- Mystical Detection: In (40)
- Dimensional Travel: Rm (30)

The full extent of Tarot's powers have yet to be fully revealed, but it is assumed as she gets older she will grow in power.

Tarot's sword and armor: Tarot's symbolic sword and armor provide her with greater power. Despite the skimpy aspects of the leather armor, Tarot's garments provide her with personal invulnerability to non-magical powers at Rm (30), while her sword is considered made of Mn (75) material and able to halve body armor effectiveness as well as sever mystical enchantments at the same rank (Unlike the soulsword per say, it will damage those who are struck by it).

Contacts:
Boo-Cat
Jon Webb, the Skeleton Man
Raven Hex
Tarot's Coven
Various Witches around the world

Limitations:
Sworn to protect the innocent: Tarot upholds the rule of three and has sworn to protect the innocent, even at the cost of her own life
Enemy: Azure: A dark elf Vampire who has been a thorn in Tarot's side since the beginning
Public Scruitiny: Tarot is often the victim of a misinformed public, something she campaigns against the false perception of Wicca.
Public Identity: While the general public isn't aware of Rowan being Tarot, she does not bother to disguise the fact, and very public in the mystical community.


Tarot Website: www.jimbalentstudios.com