Showing posts with label BIll Mantlo. Show all posts
Showing posts with label BIll Mantlo. Show all posts

Wednesday, November 7, 2012

The Human Fly from Marvel Comics

The Human Fly







Marvel's Wildest Superhero....because he's real!
Real Name Unknown

(In reality, stuntman Rick Rojatt was the basis for the Human Fly).

F: Rm (30)
A: Rm (30)
S: Gd (10)
E: Rm (30)
R: Typ (6)
I: Ex (20)
P: Ex (20)

Health: 100
Karma: 46
Popularity: 20
Resources: Ex (20)

Talents:
  • Acrobatics
  • Tumbling
  • Repair/Tinkering
  • Automotive Mechanics
  • Martial Arts A, C, E
  • Wrestling
  • Blunt Weapons
  • Performer*
  • Resist: Domination*
  • Stunt Riding

Powers:
  • Iron Will: Rm (30): The Human Fly has the ability to simply will himself to act, to resist pain, and to ignore effects that would ultimately stop a normal human. As such, the Human Fly is nearly fearless, and will not stop no matter the cost so long as he's able.
  • Steel Reconstructed Bones: As a side-effect of being put back together, the Human Fly is considered to have Pr (4) body armor, as the majority of his bones have steel pins and plates attached to them. The Human Fly can ignore stunning effects up to Ex (20) ability due to this unique condition, and takes only 1/2 Slam damage accordingly.
  • Resist: Pain: As with the unique situation with his bones, the Human Fly simply ignored pain due to severed nerve endings, allowing him to ignore such effects up to Ex (20).
Equipment:
  • Baton: The Human Fly has a specially made baton that emits either a laser or kinetic blast (Both Ex (20)), as well as can do up to Ex (20) blunt damage in his hands. The Baton is made of a Rm (30) material, and can extend up to 4' in height.
  • Special Uniform: The Human Fly utilizes a special uniform which provides Gd (10) resistance to fire, as well as allowing him to move along vertical surfaces with Gd (10) ability (Wall-crawling).
Contacts:
  • The Human Fly made many contacts in his brief career, including
  • Spider-Man
  • Daredevil
  • Ghost Rider (Johnny Blaze)
  • Various charities, law enforcement agencies, and hospitals.
Limitations:
  • Code Vs. Killing: The Human Fly will never willingly kill anyone
  • Public ID: While no one really knows who the Fly is, The Fly is a very public figure.
  • Dedicated: The Human Fly seeks to be a paragon example of humanity, and as such, will not do things that would go against that belief.

Commander Arcturus Rann from 'Micronauts'

Commander Arcturus Rann



 Originally published in 2009 on Classic Marvel Forever.


Arcturus Rann/Time Traveler/Space Glider

F: Ex (20)
A: Ex (20)
S: Gd (10)
E: Rm (30)
R: Ex (20)
I: Am (50)
P: Rm (30)

Health: 80
Karma: 100
Popularity: 5/10/100 (on Earth/Space/Microverse)
Resources: Rm (30)

Talents:
Commander Rann possesses the following skills:
  • Military
  • Marksman*
  • Dual Weapons
  • Leadership*
  • Astrogation
  • Knowledge: Microverse History
  • Knowledge: Microverse culture
  • Knowledge: Various planets of the Microverse
  • Knowledge: The Uni-Force
  • Resist: Domination*
  • Pilot
  • Repair/Tinker
  • Electrical Engineering
  • Structural Engineering
  • Guns
  • Aerial Combat
  • Computers

Powers:
Host of the Enigma Force: While on his 1,000 year voyage through the Microverse, Rann became the host of the mysterious Enigma Force and the time-travellers who utilized it. As such, Rann was tied directly into the Enigma Force, often acting as either its conduit or agent against such things. Rann did not always utilize his powers consciously, and certainly did not maintain control as to when the Enigma Force would 'work through him'. Rann benefited from his use of the Enigma Force the following ways:
  • Vessel: The Enigma Force would empower Rann, as it did during the initial 'Final Battle' with Karza, granting him a +3cs bonus to all of his FASERIP. This bonus would 'spend' Rann, requiring weeks to fully recover from using the Enigma Force.
  • Cosmic Awareness: The Enigma Force would occasionally provide Rann with snippets of information via the Time Travellers or Rann's expanded consciousness. As such, Rann could be considered to have limited Cosmic Awareness
  • Recovery: Rann's connection to the Enigma Force could allow him to recover from near-fatal wounds and/or effects.
  • Danger Sense: Am (50) perception, allowing Rann to occasionally react to danger.
  • Psi-Screen: Un (100) Psionic protection from having his thoughts read. Even Professor X commented to this fact as being one of the 'toughest minds to read'
  • Incarnation Awareness: Rann could perceive the Time Travellers, not realizing until some time later that many of them were his own projections via the Enigma Force.

Iron Will: Rann's will was legendary in the Microverse, granting him In (40) will to withstand torture and/or pain, as well as mental presence to ignore damage, such as when he lost his hand.

Contacts:
Rann had the following Contacts:
The Micronauts (Especially Marionette)
The various surviving races in the Microverse
Nick Fury
SHIELD
The Fantastic Four

Limitations:
  • Enemy: Baron Karza: Rann was the sworn enemy of Baron Karza, and would stop at nothing to see him destroyed and/or deposed.
  • Loyal: Rann was nearly always loyal to the Micronauts, working to protect them as they were his 'family'.
  • Servant of the Enigma Force: Rann was the servant (occasionally unwillingly) of the Enigma Force. As such, the Enigma Force would use Rann as it saw fit.
  • One-Handed: During one point of the New Voyages adventures, Rann lost his hand and did not immediate replace it. 
  • Secretive Goals: Especially during New Voyages, Rann maintains an air of secrecy and misdirection of purposes.