Showing posts with label Novel Character. Show all posts
Showing posts with label Novel Character. Show all posts

Tuesday, March 23, 2021

Jon Sable: Freelance

Originally Published on Classicmarvelforever.com on 05/05/2009


 

 

 

 


 

 

 

 

 

 

 

 

 

 

Jon Sable (In 1984)

F: Rm (30)
A: Rm (30)
S: Gd (10)
E: Ex (20)
R: Gd (10)
I: Rm (30)
P: Rm (30)

Health: 90
Karma: 70
Popularity: As Jon Sable: 15, As B.B. Flemm: 30
Resources: Rm (30)


Talents:
Sable has many talents, including:

  • Hunting
  • Tracking
  • Athletics (He was an Olympic athlete who competed in the 1976 games.)
  • Military*
  • Guns
  • Marksman*
  • Sharp Weapons
  • Multi-Lingual
  • Detective/Espionage
  • Martial Arts A, B, E
  • Tumbling
  • Knowledge: Intelligence networks
  • Performer: Writer
  • Boxing


Powers:
None

Contacts:
Sable has contacts throughout the world, but chief among his contacts are:

  • Sonny Pratt
  • Eden Kendell: Sable's publisher and confidant
  • Myke Blackmon: Sable's on-again/Off-again girlfriend and illustrator.
  • Chief Winters: While an antagonistic relationship exists between Sable and Winters, it was shown to soften a bit (Shaman's Tears # 5) to the point that Winters probably is a contact.


Limitations:

  • Public ID: Sable maintains his identity publicly as an adventurer for hire, and is well known for his activities.
  • Secret ID: Sable maintains a dual identity specifically as B.B. Flemm - the writer of popular children's novels  Sable is very careful to maintain the public identity of the writer, purely for financial reasons (It was imagined that Sable's persona would tank sales).
  • Wanted: Sable has been wanted for murder at one time in Africa.

 

 

As you might tell, Jon Sable was perhaps one of my favorite comics in the 1980s and possibly one of the better books out of a period of time of better comics. Sable had a short-lived TV series in 1988 and has long been the subjects of possible adaptions.

Thursday, March 14, 2019

Daniel 'Doc' Torrance from 'The Shining'

Daniel Torrance
Redrum, Redrum








F: Gd (10)
A: Gd (10)
S: Typ (6)
E: Gd (10)
R: Gd (10)
I: Rm (30)
P: Am (50)

Health: 36
Karma: 90
Popularity: 0
Resources: Typ (6)

Talents:
Psionic Combat*
Occult Lore*

Powers:
Psionic Prodigy: Daniel Torrance is a powerful psionic, capable of feats not normally seen. Daniel's abilities include:
  • Telepathy: Ex (20)
  • Astral Perception: Rm (30)
  • Empathy: Rm (30)
  • Postcognition: Rm (30)
  • Incarnation Awareness: Daniel Torrance has the unique ability to communicate with himself in the past, and as such, appears as a manifested vision only younger Danny is aware of.
  • Astral Project: Rm (30)
  • Dream Travel: Danny can travel into his own dreams and into others (as seen in the novel) with Rm (30) ability
  • Telekinesis: Danny can manifest his emotions in telekinetic force with Ex (20) ability
  • Psionic Manifestation: Danny can create objects and give force to psionic manifestations with Am (50), such as making hedge creatures come to live, give form and substance to the dead, and create force to illusions.
  • Precognition*: Daniel has In (40) precognitive abilities, some from conversations with his future self, others through dreams.
  • Postcognition - the 'Shining': Danny can perceive the past and items with history with In (40) ability. Danny does not necessarily need to touch an item to gain said powers.
  • Total Memory: Daniel has some degree of perfect recall with Gd (10) ability


Contacts:
Richard Halloran: Family Friend, fellow psionic, and mentor.


Limitations:
Age: Daniel's powers are represented here as a young adult. As a child, Daniel is considered not to have access to most of these powers, and is also considered to have the 'uncontrollable' aspect.

Thursday, February 21, 2019

Daniel 'Doc' Torrance from 'Dr. Sleep'


Daniel 'Doc' Torrance'

 


"You still owe a debt. Pay it."



F:  Ex (20)
A: Gd (10)
S: Typ (06)
E: Rm (30)
R: Gd (10)
I:  Ex (20)
P: Am (50)

Health: 66
Karma: 80
Resources: Typ (06)
Popularity: 0*

Talents:
Medicine*
Psionic Combat
Mystic Lore: Ghosts/Shining*


Powers:
Psionic Prodigy:
Much older than last encountered, Daniel Torrance regains his ability to Shine during Dr. Sleep and maintains a great deal of his abilities and powers when last seen in The Shining. Daniel Torrance is considered to have a great deal of psionic abilities varying ability:
  • Telepathy: Ex(20) ability to read thoughts and intentions. When attempting to do so with another psychic or psionic, Daniel’s ability is considered to be Rm (30) and decreases the target’s resistance (If they choose to resist) by -1cs.  
  • Astral Perception: Daniel still has the ability to perceive astral presences with Rm (30) ability, and can see or sense ghosts with In (40) ability.
  • Empathy: Daniel still has Empathic feelings with Ex (20) ability, his years of drinking and abuse have dulled his abilities somewhat and is distrustful of those impulses at times. Daniel has developed a power stunt which allows him to alleviate the suffer of terminal patients in the hospice he is working for at the time of death, allowing them to transition without pain. When working as ‘Doctor Sleep’, Daniel’s Empathy actually functions higher than his childhood levels, at In (40) ability.
  • Postcognition*: Daniel’s ability to read objects and people has increased once he is no longer drinking to In (40) ability, being able to perceive events in order and in greater detail since growing up.
  • Incarnation Awareness*: Daniel’s alter-ego Tony is able to act independently and ‘lead’ Daniel to different things once Daniel has given up drinking. Daniel and Tony also can manifest to relatives and others, as he did with Abra Stone.   
  • Spirit Storage: After the events of The Shining, Daniel learned from his childhood mentor Dick Halloran to ‘Trap’ the spirits of the Overlook which were haunting him within his own mental consciousness with Am (50) abilities, and is able to maintain ‘lockboxes’ of those spirits for a near indefinite period of time. This spirit storage is used only to capture those spirits which attack Daniel or that allow him to. The only occasion that Daniel suffered while containing spirits was when he absorbed the spirit of a woman who was dying of cancer, which he too began to suffer until he released it.
  • Precognition*: Daniel has flashes or ‘dreams’ of the future with In (40) ability. Daniel has only partial control over these moments, and cannot direct them or make sense of their meanings initially.
  • Communicate w/ Dead: Daniel has reached out to speak with the dead on numerous occasions, such as summoning the spirit of his dead mentor Dick Halloran, and does so with In (40) ability and range. Daniel also can be the unwilling recipient of spiritual visits and must make an opposed Psyche FEAT at -2cs. Most of the time, the dead spirits act to warn or protect Daniel.
  • Power Gestalt: Daniel and his niece Abra Stone can join their respective shines together to operate as an apparent single psychic entity while maintaining their different personas. The power gestalt allows Abra to operate her shining through Daniel with Un (100) ability and range, capable of Abra to remain on the East Coast while Daniel in Colorado undetected by psionic detection. In addition, Abra and Daniel share a psychic link which allows them to see and sense the other’s perceptions, memories, location, and even experiences as well as their powers.
  • Psionic Manifestation*: Daniel rarely has problems with this ability anymore, but still can create objects and substance to his imagination or items with Am (50) ability. Daniel also probably the reason that the deceased spirit of his father Jack was able to manifest physically when Daniel needed his help the most.
  • Death Sense: Daniel is able to perceive through the actions of Azzie, the cat that lives at the hospice where Daniel lives/works which patient is about to die. Azzie actually perceives the soon to be deceased, and Daniel (with most of the staff) understand the actions of the cat. Daniel is able to also determine something he calls ‘The red mist’ when a person dies, and can ease the burden of death around a patient (In conjunction with his empathy).


Contacts:
Dan has several contacts within his new life after he stopped drinking that have all been present at his psychic events or helped him in some way with the issue of the True Knot, such as Dr. John Dalton, Billy Freeman, and others in the township of Fraiser, New Hampshire. Daniel also can consider his niece Abra Stone a contact, and quite a number of dead people such as his father and Dick Halloran that would return to help him.

Limitations:
Daniel has developed several limitations stemming from both his shining ability and the events after the Overlook experience.

  • Alcoholic: Daniel is a recovering alcoholic, being finally able to get sober and staying sober for fifteen years. Daniel’s alcoholism was severe and he was incredible violent during this time, mirroring his own father’s alcoholism. Daniel’s alcoholism also inhibits his shining abilities, ultimately suppressing them completely at his worst point. It’s only with sobriety that Daniel’s abilities return. If Daniel returns to drinking, his shining and psionic abilities drop -1cs every week. Daniel’s abilities return when he returns to sobriety and maintains it.
  • Haunted: Figuratively and literally, Daniel is haunted by the experiences and ghosts of the Overlook hotel, who sought him out after the hotel’s destruction, forcing Daniel to ‘lockbox’ the spirits in his own being. Daniel’s experiences can affect him severely, causing him -2cs to his Psyche after such encounters.
  • Dependent: Daniel is overprotective of his niece Abra, and will go to great lengths to help her (Such as uncovering a buried body, facing off against the True Knot not once by twice, and working to protect Abra from dangerous forces). Daniel will place Abra’s safety above his own, and would violate the law if necessary to help her.  
  • Enemy: The Overlook: Daniel is considered an enemy of the Overlook’s ghosts (See haunted), and they will stop at nothing to find him.
  • Enemy: The True Knot: If any of the True Knot survived, they would not doubt be angry with Daniel and would consider him an enemy.
  • Responsibility: Since entering sobriety, Daniel feels his work as ‘Doctor Sleep’ and a hospice nurse to be a responsibility he takes very seriously and feels grateful for. Daniel takes his patient’s health and respect to be a serious responsibility, and will do whatever he can to help them.
  • Regretful: Daniel is regretful for the times that he spent drunk, including the incident of his stealing money from a woman with a young song. Such regrets drive Daniel and weigh heavily upon him.

Friday, February 15, 2019

Clarice Starling from 'Silence of the Lambs'


 Clarice Starling

 



'Yes. I took one lamb, and I ran away as fast as I could.'



F: Ex (20)
A: Gd (10)
S: Typ (06)
E: Rm (30)
R: Gd (10)
I:  Ex (20)
P: Ex (20)

Health: 66
Karma: 50
Resources: Typ (06)
Popularity: 3

Talents:
Clarice Starling has the following talents:
  • Law-Enforcement*
  • Firearms
  • Marksman*
  • Forensics
  • Detective
  • Psychology*


Powers:
Clarice Starling has no real powers, possessing like several others ‘power-like’ effects, which include:

  • Danger Sense: Clarice has a preternatural ability to sense impending danger, either through her environment (such as sounds or last-minute glimpses) or just ‘gut’ reactions. Starling has avoided deadly encounters that would result in her death due to these instincts, mechanically acting more as the power combat sense with Ex (20) ability.
  • Strong Will: Clarice has a higher Psyche score than normal due to her willpower and ability to resist brainwashing and the like (such as when Hannibal Lecter attempted to brainwash her into believing she was his long-dead sister – See Limitations). Starling’s willpower is extraordinary, even if she’s not fully aware of its extent or ability. For the purposes of resisting mental effects such as hypnotism/brain-washing, Starling is considered to have Rm (30) ability.
Contacts:
While Starling had contacts within the FBI, the period during and after Hannibal
significantly reduced her contacts and ability to utilize them. After the events of the novel, Clarice Starling has one primary contact- Hannibal Lecter.

Limitations:
Clarice’s limitations are tied to three main things: How Clarice has been portrayed in the movies, how Clarice is portrayed in the books, and what period of life she’s in. To this end, her limitations are listed accordingly:

  • (Movie): New at the job: Clarice is new at the FBI and eager to please her superior Jack Crawford to this end, Clarice will do whatever she has to do within the limits of propriety to impress her boss – including interviewing Hannibal Lecter, breaking the rules about Lecter, and going off on her own to follow-up an investigation. Clarice has a degree on inexperience and it shows at different points.
  • (Movie) Reputation: By the movie version of Hannibal
  • , Clarice is an experienced agent with a reputation which is not good, a fact which Mason Verger uses to bait Hannibal Lecter with by having Clarice lose her position and endangering her. Through deliberate means, Clarice is considered ‘bad news’ in the FBI.
  • (Movie)Pursuit of Justice: Clarice is dedicated to the pursuit of justice, willing to place herself often in risk and in danger to see that the guilty are brought to justice, even handcuffing herself to dangerous opponents to prevent their escape.   
  • (novel) Protégé of Dr. Lecter: At the end of the novel Hannibal, Lecter’s attempt to brainwash Starling fails, but she joins him of her own accord and joins him in flight. Several years later, she is spotted with Lecter as she has completely joined him (and has presumably joined his cannibalistic nature as well). Starling is considered to be a fugitive at this point, and is no longer considered to have any contacts with her old life. In addition, Starling has 0 karma, as it is implied that she’s fully Lecter’s protégé and lover.

Monday, February 11, 2019

Norman Bates from 'Psycho'


Norman Bates
 


'We all go a little mad sometimes'
 
F:  Gd (10)*
A: Typ (06)
S: Gd (10)*
E: Ex (20)*
R: Gd (10)
I:  Ex (20)
P: Gd (10)*

Health: 46*
Karma: 40
Resources: Gd (10)
Popularity: 0/-5 (After the events of Psycho)

Talents:
Business/Finance (As a small business owner)
Area Knowledge: Bates Motel
Area Knowledge: Fairvale, California
Sharp Weapons
Cook
Boxing

Powers:
Norman has no real powers, but displayed power-like effects as stated below:


  • Stealth: Norman has mastered the ability to remain unnoticed and be stealthy with Gd (10) ability. Norman combines his skills to hunt with particular success, and is able to get the drop on individuals who are aware of the potential danger that Norman represents.
  • Psionic Shield: Norman suffers from hallucinations both visual and auditory in which Norman’s mother is speaking or in some cases, takes over Norman himself. This presents a unique situation with someone who seeks to probe Norman’s mind as it is possible that Norman’s disassociation personality disorder grants him a limited degree of resistance at Gd (10) intensity. Norman’s DPD is so great, that Norman believes he is his mother at times, dressing up as her when he kills.  
  • Enhanced FASE: Norman’s FASE go up by +1cs when he is preparing to kill or is enraged possessing greater physical abilities (as stated within the novel version of Psycho or the following movies). Norman does not gain the Health boost for the temporary increased FASE (Which lasts 1-10 rounds).
  • Non-Threatening: Norman seems relatively normal when first encountered, even charming and friendly which can put people off to his real nature and his madness. Individuals first encountering Norman suffer a -1cs to their Intuition FEATS to determine if anything is wrong or amiss, and as an apparent side-effect, Danger Sense does not trigger when Norman is around in his ‘normal’ persona…after all…Norman wouldn’t hurt a fly…


Contacts:
Norman has few contacts who would help him, outside of maybe his wife Connie…and of course, Norman’s mother….

Limitations:
Norman has a few limitations, such as:

  • Psychosis: Norman has severe mental illness, including hallucinations, repressed trauma and memories, and multiple personality disorder, represented by the persona of Norman’s dead mother whom he keeps embalmed in the premises of his house. Normal suffers a -1cs to any Psyche FEATS which trigger the mother persona, and speaks to her in private or when believed to be alone. In addition, Norman suffers -1cs when he’s been ‘bad’ in the eyes of ‘mother’, and will ultimately subsume command to mother under stressful conditions. 
  • Known Serial Murderer: Norman is a known serial killer and has a record after the events of Psycho, which makes him something a of an unwanted celebrity. Norman’s notoriety follows him wherever he goes (hence the negative popularity).
  • Conflicted: Later in life, Norman is extremely conflicted individual, desperate to escape both his past and the reach of his mother. During such periods, Norman’s Psyche will drop to Typ (06) and Norman will work to repress/suppress/end the madness in his family.