Showing posts with label Halloween 2010. Show all posts
Showing posts with label Halloween 2010. Show all posts

Sunday, September 13, 2020

Graboids from 'Tremors' (1990)

Graboids

 




 

 

 

 

 

 

 

F: Ex (20)
A: Gd (10)
S: Rm (30)
E: In (40)
R: Pr (4)
I: Mn (75)
P: Pr (4)

Health: 100
Karma: 83
Popularity: (At the end of the first movie) -10
Resources: N/A

Talents:
N/A

Powers:
Subterranean adapted physiology: The Graboid is ideally suited to its underground existence, capable of the following powers:

  • Armored Skin: Rm (30) resistance to Physical (It is practically immune to small arms fire), Ex (20) vs. energy
  • Hyper-Burrowing: Am (50) through rock and porous earth
  • Vibration detection: Am (50) - The Graboid can detect the smallest vibration across several miles
  • Protected Senses: Sight: The Graboid cannot be blinded, as it is already
  • 720 degree "vision": The Graboid cannot be blindsided, although it is capable of being distracted.
  • Mouth 'Tentacles': The graboid utilizes several appendages capable of grappling with In (40) ability and doing Ex (20) edge damage, limited to about 6-8 feet. The typical graboid can have between 4 - 6 such tentacles, and uses them to snare prey.
  • Natural Weaponry: Bite: A Graboid can tear through obstacles and food with In (40) bite.
  • One Area Charge: The graboid's physiology allows it to be able to enact a charge within one area. A graboid's head is reinforced and capable to handling a charge.
  • Land Stealth: A graboid is capable of Ex (20) stealth, and can perform a sneak attack if not encountered in the same area.


Contacts:
None

Limitations:

  • Limited Senses: A graboid is functionally blind, and is extremely reliant on its vibratory sense. Kinetic or vibration area attacks gain a +2cs bonus to stun a graboid. A graboid suffers an additional 1d10 rounds of stun if it fails its Endurance FEAT.
  • Monstrous Size: A graboid is between 15 - 25 feet in length, and as easily spotted when near the surface. If spotted, the Graboid loses its ability to make a sneak attack.

Liquid 'Satan' from 'Prince of Darkness' (1987)

 Prince of Darkness








F: N/A
A: N/A
S: N/A
E: N/A
R: Un (100)
I: Un (100)
P: Un (100)

Health: *
Karma: 300
Popularity: - 20 (in future)
Resources: *

Talents:
Mystic Origin*


Powers:

Eldritch Horror: The liquid mass which is identified as Satan is considered to be an eldritch horror in the truest sense: It is an alien, unfathomable evil which exists to release the powers of the Anti-God into the waking world. While contained, 'Liquid Satan' is inert, existing in the real world as a swirling neon green liquid, always seeking means to escape its prison. The powers of the Prince of Darkness are limited by three major factors: The approximate closeness of the celestial alignment, the length of time released, and whether or not if a host is present. The Prince of Darkness has the following abilities when active:

  • Immortal: The Prince of Darkness cannot be destroyed or harmed in a conventional way, and remains in a liquid state until it possesses a host, which it will do the moment that it is freed. For all intents and purposes, the Prince of Darkness is immortal and invulnerable from real harm.
  • Possession: The Prince of Darkness can possess a host, destroying the spirit of the individual and replacing their RIP with its own. When the Prince of Darkness does so, it assumes the FASE of its host, and can act within the mortal world. It will continue to alter its host to fit the needs to free the Anti-God (No FASE increase, just more cosmetic), and will not release the host unless the host is destroyed (See below). The Host is granted Mn (75) regeneration and recovery, capable of regenerating limbs and recovering from other damage. In addition, the host body is effectively immortal so long as the Prince of Darkness resides in it.
  • Mass Possession: The Prince of Darkness is capable of mass possession of those individuals with Psyche ranks below Poor (4), capable of possessing up to 20 at a time without issue once active. In addition, the Prince of Darkness can liquefy, destroy, or transform its possessed minions (cosmetically), working to increase fear or terror with RM (30) ability
  • Possession: By entering individuals, The Prince of Darkness can possess specific individuals with Am (50) ability, reducing their RIP to Pr (4) and rendering them little more than zombies. The individuals are now tied directly with the the Prince of Darkness, being more than mental zombies to its will.


Dimensional Travel*: During a specific celestial alignment, the Prince of Darkness can open a door into the anti-matter universe where the Anti-God dwells. This dimensional opening must have a full length mirror for operation and must occur during the celestial alignment.


Limitations:

  • Unable to speak: the PoD may not verbally communicate even through its thralls
  • Thrall dependence: even more than other cases, the thralls and possessed victims depend on the PoD to remain active. If it is imprisoned or leaves a 6 square area presence, they die immediately.
  • Servant of a dark power: the PoD is merely the servant of the Anti-God

Contacts:

The Anti-God

Sunday, August 30, 2020

Barbabus Collins from 'Dark Shadows'

Barnabas Collins



 


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

F: Ex (20)
A: Rm (30)
S: Rm (30)
E: In (40)
R: Gd (10)
I: Rm (30)
P: In (40)


Health: 120
Karma: 80
Popularity: -5 (As the mysterious killer)/ 10 in Collinsport
Resources: Rm (30)

Talents:
Mystic Origin*
Martial Arts A
Occult Lore: Demonology
Resist: Domination
Occult Lore: I-Ching
Multi-Lingual
Mystic Potential*

Powers:
Vampire: Barnabas Collins is a vampire of the traditional Hollywood sort, displaying many of them both in the show in the comics. As a vampire, Barnabas has the following powers:

  • Bio-Vampirism: Barnabas requires blood to survive, and can pass his curse onto others.
  • Hyper-Speed: Barnabas can move with Good (10) speed (As seen in the Gold Key comic)
  • Hypnotism: Ex (20) ability to hypnotise individuals who make eye contact with individuals.
  • Natural Weaponry: Fangs: Ex (20) damage when biting
  • Animal transformation: Bat: While not often seen in the show, Barnabas often changed into a bat in the Gold Key Comic.
  • Invisibility: Ex (20): Barnabas can disappear and reappear at will.

Sorcery: Barnabas is a talented sorcerer, capable of using a variety of spells but shown to be able to perform several key spells:
  • Exorcism: Ex (20)
  • Mystic Detection: Ex (20)
  • Time Travel: Through using the I-Ching, Barnabas can send his spirit back in time to occupy his own body in the past. Barnabas can only travel to periods he exists in.

Contacts:
The Collins Family
Dr. Julia Hoffman
Willy Loomis


Limitations:

Barnabas has the following limitations:

Vampire: Barnabas has the traditional limitations of a Hollywood vampire, such as crosses, garlic, and requiring an invitation to enter among others

Dark Secret: Barnabas is posing as his own descendant, and as such, his vampiric nature is not widely known outside of a small circle of contacts

Enemies: Barnabas has many enemies, from the Leviathan cult to his most famous adversary, Angelique. As such, all of enemies of Barnabas know to use his allies against him.

Thursday, October 4, 2018

Rose Red from 'Rose Red'

 Houses... are alive.





F: N/A
A: N/A
S: N/A
E: N/A
R: Gd (10)
I: Am (50)
P: Am (50)

Health: N/A
Karma: 110
Popularity: - 15
Resources: See Below*

Talents:

N/A

Powers:

Psychic Node: Rose Red sits upon and has become a psychic node which draws on the misery, misfortune, and psychic powers of those inside to 'power itself'. As the land that Rose Red was built on had a history of blood, so does the house, ranging from suicides to disappearances to murders. Rose Red possesses the following attributes and abilities derived from itself, including:

  • Micro-Environment: As it was said in both the mini-series and the later 'Diary of Ellen Rimbauer', Rose Red is its own micro-environment, capable of altering itself or animating objects on its grounds with Rm (30) ability, depending on the amount of psychic energy present. For every level of psychic energy (Psyche) above Good (10) that enters Rose Red, Rose Red gains a +1cs rank to its ability. Rose Red begins at Gd (10), and increases to a maximum effect of Am (50)
  • Psychic Vampirism*: While not specifically stated, Rose Red represents a psychic vampire in the truest sense of the word, requiring psychic energy and/or lifeforce to continue existing. Rose Red not only feed on those present, it will occasionally abduct individuals and incorporate them as 'part of the house', becoming in turn manifestations of the house and existing in a similar state. Rose Red does this with the same power as the micro-environment
  • Regeneration*: Rose Red 'regenerates' damage depending on the amound of psychic energy inside of it, and can restore itself to perfect condition depending on the level of energy it possesses.
  • Telepathy: Rose Red is considered to have Pr (4) telepathy, and can interpret or 'read' individuals to understand their motives, desires, and fears. Rose Red will often use its micro-environment to ensnare individuals inside itself.
  • Thralls: For lack of a better word, Those ensnared or who die in Rose Red become thralls to it, either suffering an undead state or existing as puppet-controlled spirits. Rose Red has many such thralls, including most of the psychic investigators, Ellen Rimbauer, April Rimbauer, Sukeena, and a host of others. These Thralls can be harmed, as the still 'living' ones are withered and corpse-like. The Thralls will exist so long as the house is standing. Thralls have the following attributes:
    F: Pr (4) A: Pr (4) S: Pr (4) E: Pr (4)* (Depending on Rose Red's current power levels), R: Variable I: Variable P: Variable, though never higher than -2cs of Rose Red's current Psyche.
  • Growth: Rose Red continues to grow depending on the psychic power it possesses, capable of continuing its 'construction' with Fe (2) ability. When fully powered (at the Am (50) level) Sounds of active construction can be heard. Rose Red is limited to the plot of land it currently possess, but can reshape itself internally any way it sees fit.
  • Structural abilities: While the house has no FASE, it is considered to be made of Gd (10) and Ex (20) materials, and is approximately four to six areas in diameter.
Contacts:

None

Limitations:
  • Limited to location: Rose Red is bound to its location, and cannot move further nor expand past its borders. In addition, if Rose Red remains comatose, Rose Red can simply be torn down, although the powers which drive Rose Red are tied to the land. It is possible an exorcism could affect it (Although in the novel 'The Diary of Ellen Rimbauer', this was not successful.
  • Drive to expand: Rose Red is in constant need of expanding and growing, requiring psychic energy to do so. As such, Rose Red is constantly need of psychic energy, and will tempt, terrorize, or kill those it needs to.
  • Reputation: Rose Red has a high negative popularity due to the fact of its reputation.

Tuesday, October 2, 2018

Buttonhead from 'Night Breed'

Lie still... it's quicker this way 






 Dr. Philip H. Decker

F: Ex (20)
A: Gd (10)
S: Typ (6)
E: Gd (10)
R: Gd (10)
I: Ex (20)
P: Ex (20)

Health: 46
Karma: 50
Popularity: 2 / - 5
Resources: Gd (10)

Talents:

Sharp Weapons
Resist: Domination*
Law Enforcement*
Psychology
Sociology
Medicine
Forensics
Detective
Stealth

Powers:

Prior to his 'death' at Midian, Buttonhead had no powers.

Contacts:

Doctor Decker was a well-respected psychologist, law enforcement asset, and community leader, with various contacts in those areas and fields. As Buttonhead, Doctor Decker had none of those, and was actually a wanted serial murderer.


Limitations:

  • Secret ID: The general public, law enforcement, or anyone dealing with Doctor Decker had no idea he was a prolific serial killer.
  • Dark Secret: Doctor Decker is far from the kind physician, and is a sociopath monster who is insane.

Saturday, September 29, 2018

Gabriel from 'The Prophecy'




'I'm an angel. I kill firstborns while their mamas watch. I turn cities into salt. I even, when I feel like it, rip the souls from little girls, and from now till kingdom come, the only thing you can count on in your existence is never understanding why.'







F: Rm (30)
A: Rm (30)
S: Rm (30)
E: Am (50)
R: Ex (20)
I: Mn (75)
P: Am (50)

Health: 140
Karma: 145
Popularity: *
Resources: *

Talents: Conceivably, Gabriel could have nearly all of the fighting talents and weapons talents as a being literally older than recorded history, as well as a diverse amount of talents. As such, this write-up is only focusing on the talents displayed within The Prophecy and not the follow-up movies or folklore/religion.
Sharp Weapons
Mystic Origin*
- Occult Lore: Angelic
- Occult Lore: Demonic
- Occult Lore: Places of Power
Religion
Acrobatics
Resist: Domination*
Ancient History
Ancient Languages
Musician

Powers:
Angelic Nature: Gabriel is an angel, and cannot be killed in conventional means. Gabriel does not need rest, does not suffer from disease, toxins, radiation, or any of the traditional vulnerabilities of the flesh. In The Prophecy, the only certain way to kill an angel is to remove their heart, which renders them inert/dead. As the angel of death and the central villain of the movie, Gabriel displayed the following abilities:
  • Invulnerability: To aging, toxins, radiation, fire, disease, pain, and death
  • Mystical detection: Gabriel can sense mystical effects through sight and most importantly, smell.
  • Animate Dead*: Gabriel can prolong death among those who have attempted suicide and have yet to cross over. Gabriel can force the unfortunate spirits to resume residence in their bodies if they are brain dead, and force them to do his will. Gabriel does this with a Psyche FEAT versus the target's psyche. Should the victim die through conventional means or be mortally wounded, the victim cannot be 'raised' again, forcing Gabriel to find a new thrall. Gabriel cannot have more than one thrall at a time.
  • Teleportation*: Gabriel can teleport in a burst of ravens to different locations that are either line of sight or known to him.
  • Telepathy: Gabriel can read the minds of all mortal beings with Rm (30) ability, allowing him to also probe an individual's memories and/or control/influence animals.
  • Angelic sense: Gabriel can sense the presence of other angels and individuals touched by angels (no pun intended) with Am (50) intensity, limited to line of sight or a 2-area range.
  • Healing: While Gabriel's corporeal body cannot be killed, Gabriel can sustain wounds and damage that are apparent, requiring him to spend 1 - 10 rounds to heal such damage. Gabriel can heal such wounds quickly through ingestion of sugar for some reason (As shown with all angels in later movies).
  • True Sight: Gabriel sees things as they truly are with Ex (20) ability
  • Mystical Attacks: All of Gabriel's attacks are considered mystical, and as such, do strength damage, halving body armor and suffering no resistance. Gabriel can easy shred through standard non-mystical materials and can pull a heart from a human chest.
  • Exorcism: It is assumed at Gabriel and most of the other angels possess the ability to draw spirits and such beings from other bodies with an opposed Psyche FEAT.
Gabriel's horn: featured in the movie as more of a prop, Gabriel's horn does Am (50) sonic generation and treats as a mystical attack, capable of shattering glass or affecting specific targets within an area. Gabriel can allow others to use the horn if he holds it, as seen in the movie.

Contacts:
The Host: Gabriel had many contacts within the Heavenly Host prior to the schism, and as such has contacts within his own faction.


Limitations:
  • No working knowledge of Technology: Gabriel does not have knowledge of technology, and must have individuals drive him or use certain technology. While not significant, Gabriel's inability to use technology may be more significant that just ignorance.
  • Enemies: Among Gabriel's enemies are Lucifer and other members of the opposing factions of angels.
  • Arrogance: Gabriel is extremely arrogant and vindictive towards humanity.