Tommy Czuchra
F: Gd (10)
A: Gd (10)
S: Typ (06)/Mn (75)
E: Rm (30)/Mn (75)
R: Ex (20)
I: Gd (10)
P: Rm (30)
Health: 56/170
Karma: 60
Popularity: 30 (It begins to drop the longer he's affiliated)/-20 (as Saker's General)
Resources:
Gd (10)/Rm (30)/Mn (75) (As himself, as a member of Elementals, as a
General in Saker's army able to command Saker's resources).
Talents:
Student*
Mystic Origin*
- Occult Lore
Knowledge: Elementals
Leadership*
Military (Later)
Powers:
Imbued with the elemental force of Earth:
Tommy
was granted immense power as the avatar for the elemental form of
Earth. As Monolith, Tommy could transform his form into the massively
powered Monolith, granting him the following abilities:
- Armor
Skin: Monolith's rocky exterior could withstand great damage to Am (50)
rank vs. Physical/Energy damage. Monolith could only be stunned through
massive or mystical damage (As seen when the assassin Sanction blew a
hole through him with a fairly high-tech rocket).
- Immunity: In
his Monolith form, Tommy was immune to disease, toxins, most radiation,
and poisons. Although Tommy's undead also granted him immunity, Tommy
takes no additional damage as Monolith.
- Superhuman Stats: Tommy's Strength and Endurance would increase as Monolith, granting him a significant health boost.
Undead
Nature: Although unspecific early on, the Elementals are
undead - Not the rotting variety, but the non-living detached from
humanity sort of undead. Regardless of the success or failure of their
actions, the Elementals cannot gain or lose karma in the traditional
sense, although especially early on, the Elementals do not realize this
fact and will go about trying to do so. The Elementals do not evolve
quite like anyone else, as they are affectedly stuck in their positions
and with each other. for the mechanical purposes of the the Elementals,
they regenerate to the their original RIP totals, evolving only when
mystical prompted or due the effects of radical changes. They cannot
improve their abilities nor their state.
Along with their
inability to 'live' normal lives, The Undead Nature of the Elementals
prevents them from interacting with normal humanity for long periods of
time. The longer that a member of the Elementals interact, the Judge
must secretly roll a reaction/Intuition bonus. Humanity will mostly fill
'ill-at-ease' with the Elementals, but that feeling grows. The result
of the reaction bonus is as follows:
White: Open Hostility
Green: Distrust/Anger/Disgust
Yellow: Unnerved but mostly normal. Will feel something is off
Red: No effect immediately.
This
effect begins almost immediately after encountering the Elementals, but
checks only begin after a certain period (usually a week to two). For
each week after initial encounter, subtract a -1 CS from the target intuition to reflect the growing sense of something....wrong....
Finally,
the Undead Nature of the Elementals makes them almost completely immune
to damage in a traditional sense, although they can take damage and are
not apparently immune. Each Elemental is immune to the element which
initially killed them, and they are restored (mostly) to how they looked
before they died. Once restored, they do not age, are immune from
toxins, disease, and other similar normal effects. An Elemental
regenerates damage with Am (50) ability, recovering Endurance ranks as
quickly. While taking damage, the Elemental still must make checks vs.
Death, Stun, and Slam, but even on a Death result may begin
regenerating. Too many early issues had an elemental waking up in
coroner's office or still operating with massively obvious damage. While
apparently unkillable, the Elementals are from it.
An Elemental
can choose to die or be killed through acts of extreme violence.
Mystical forces and powers can also kill an Elemental, as can the forces
of the others - An Elemental can kill another Elemental (but not early
on). It is possible that an Elemental will live for tens of thousands of
years (As seen in the first series after the encounter with the
assassin Sanction - A dream sequence from Monolith shows him a possible
(likely) future). If an Elemental receives a kill result with 50% of
their health and Endurance missing,it is possible to kill them...the
elemental must make a Psyche FEAT at -2cs, followed by an Endurance
FEAT. If the Elemental fails one or the other, they begin the normal
dying process and cannot regenerate. If they fail both, they lose the
remainder of their health and Endurance ranks immediately. Once an
Elemental is died, another person who has been killed in the same manner
will rise to take their place (Drowning for water, burning for fire,
landslide/mudslide/etc for Earth, and suffocation for air).
Contacts:
Tommy
had contacts with the other Elementals until his turn as well as the
government agency F.I.S.H., and always had Lord Saker's interest. After
Tommy's turn, Tommy gains Saker's remaining forces as contacts.
Limitations:
- Inhuman Looks: Tommy as Monolith suffered a -1cs initial reaction effect.
- 13
going on 30: Tommy's undeath makes him perpetually 13. As such, despite
his true age, Tommy will always look 13, even thousands of years in the
future.
- Descent into Villainy: Tommy abandons his team (and
later being Monolith), and is considered not only a criminal but a
high-ranking member of Lord Saker's army.