Thursday, August 23, 2018

Orca from 'Orca' (1977)


It is known that they have great memory and even after many years they will always remember the human being who has tried to harm them.

During the period of ‘Nature Amok’ films that began with Jaws, several key imitators and similar movies appeared. While most featured some sort of giant shark attacking sleepy coast village, Orca went a slightly different route, and that’s probably one of a few reasons it stood out amid the others. At the surface the story is simple: A fisherman kills a pregnant Orca whale and by doing so also kills its offspring. The surviving mate watches in horror and begins a plan of revenge to ultimately bring the fisherman (played by Richard Harris) out into the ocean, to face the revenge-seeking whale. Ultimately, themes of revenge, duality, the nature of the soul, and some fairly standard destruction plays out until in the ice, the two beings finally face each other.



Orca, The Killer Whale




F: Rm (30)
A: Gd (10)
S: In (40)
E: Mn (75)
R: Typ (06)
I:  Rm (30)
P: Rm (30)

Health: 155
Karma: 66
Resources: N/A
Popularity: 0

Talents:
Orca has no talents

Powers:
Orca Physiology
 Orca is an killer whale of large size that has been adapted to its environment sharing many natural abilities with other killer whales. As such, Orca’s natural abilities include:


  • Natural Armor – Gd (10) protection due to layers of blubber.
  • Natural Weaponry – Bite – Ex (20) edged damage which can effectively halve body armor and material strength effectiveness.
  • Reinforced Skull: Orca’s skull is reinforced to give it further protection of Rm (30) for the purposes of blunt and charging damage.
  • Adapted to environment – Orca is considered to have Water Freedom, although requires to surface and breathe as he does not have water breathing.
  • Hyper-Swimming: Orca is considered to have Ex (20) hyper-swimming, often combining its top speeds with a devastating charge (See below).
  • Sonar: Rm (30) ability to navigate and communicate through echolocation.
  • Resist: Cold: Due to the blubber, Orca has Ex (20) ability to resist cold.
  • Natural camouflage: The patterns of an orca are ideally suited for their environment and are considered to have Pr (4) camouflage.

Orca’s Charge: Orca can charge with ruthless efficiency while in the water, unlike a regular charge, Orca can target specific individuals or locations when doing so. Orca’s preferred charge attack is usually a build-up of two areas and either into objects like building supports or from below to gain advantage.

Contacts:
Orca has no contacts left, his pod has been destroyed.

Limitations:
Orca has the following limitations:

  • Vengeful:: Orca will stop at nothing to draw his nemesis, Captain Nolan, out to the sea so that Orca may kill him. Orca will ignore standard behaviors and even plan out and act against Nolan if it will bring Nolan out to him. Orca chased away all the first for instance in the fishing grounds, attacked Nolan’s house, village, and supply area as well as maimed one of Nolan’s crew. Orca will continue to hound Nolan until Nolan either comes to him or leaves the water forever. Orca cannot be reasoned with nor will Orca quit.
  • Environmental Dependency: Orca is bound by his environment and cannot leave it. As such, Orca can only act in the ocean (Although, he did fairly well attacking the land by attacking weak-points in infrastructure and locations along the oceanside.
  • Enemy: Captain Nolan: As much as Orca hates Nolan for killing his mate and child, Nolan becomes obsessed with ending Orca as well. As such, towards the end of the affair between the two, Nolan becomes as obsessed as Orca is in killing the other and would take steps accordingly.

Tuesday, August 21, 2018

Old Chief Wood'nhead from 'Creepshow 2' (1987)


You’re not alive man! You can’t be alive!


  Old Chief Wood'nhead



Construct/Animated Statue
Old Chief Wood'nhead is an animated hardened wood statue with unusual properties. As such, the Old Chief is constructed of apparently Gd (10) material hardened wood.  The Chief has existed for over a hundred years with some wear, but when the owners of the shop that the Chief is part of are murdered, the Chief animates and seeks those responsible. The chief is considered at that moment to have Ex (20) body armor, and is immune to most forms of standard damage (As seen when attacked with firearms and the like.). The Chief moves at Pr (04) speed, and is considered to have the following FASE for the purposes of combat:

F: Ex (20)
A: Pr (04)
S:  Ex(20)
E: Rm (30)

Health: 74

The Chief also is not technically alive, and is considered immune to toxins, poisons, and diseases. Normal effects that would affect living creatures do not have any effect on the Chief. In addition, as the chief is considered an animated object Exorcism or similar abilities to control spirits or undead may not affect the chief as it is technically more of a golem. The Chief can be damaged and destroyed, but requires a complete destruction of its form. In addition, the Chief cannot be stunned through any conventional means.

The Chief also possesses a keen drive to find those responsible for its owner’s death, and will not stop until appropriate punishment is met.

The Chief is armed with the weapons which are part of it, specifically and most notably a large knife which is made of the same material as the Chief and halves effective body armor and material strength effectiveness. 

Limitations:

  • Unusual Appearance: The Chief is made of hardened wood which cannot be hidden or concealed.
  • Single-Minded Purpose: The Chief’s only purpose is to gain revenge for the death of its owners. It has no other purpose or goals and does not communicate.