A Blog dedicated to Marvel Super Heroes RPG from the 1980s, and Jack O' Lantern's Horror write-ups
Wednesday, May 27, 2015
Mr. Justice from 'Marvel: The Lost Generation'
Timothy "Tim" Carney
F: Rm (30)
A: Rm (30)
S: Gd (10)
E: Rm (30)
R: Gd (10)
I: Ex (20)
P: Ex (20)
Health: 100
Karma: 50
Popularity: 20 (in own era)
Resources: Gd (10)
Talents:
Law Enforcement*
Leadership*
Martial Arts A
Martial Arts B
Martial Arts C
Guns
Marksman*
Knowledge: Hero/villain
Detective/Espionage
Powers:
Costume: Ex (20) protection vs. Physical, Gd (10) vs. energy
Pistol: Capable of doing 20 Shooting damage
Mr. Justice's Transport:
Speed: Rm (30) Control Ex (20) Body In (40)
Contacts:
The First Line
Yankee Clipper
The Black Fox
Limitations:
Secret ID
Wednesday, May 20, 2015
The Black Fox from "Marvels: The Lost Generation"
The Black Fox
Doctor Robert Paine
F: Rm (30)
A: Rm (30)
S: Ex (20)
E: Ex (20)
R: Gd (10)
I: Rm (30)
P: Rm (30)
Health: 100
Karma: 70
Popularity: 20 in pre-1970's 616 continuity.
Resources: Rm (30)
Talents:
Detective/Espionage
Pilot
Martial Arts: A, B, D, E
Crime*
Repair/Tinkering
Multi-Lingual
Acting
Powers:
None
Equipment:
The Flying Fox:
Speed: In (40), Control: Ex (20) Body Ex (20)
Radar Invisibilty: The Flying Fox was invisible to Radar or standard detections with Ex (20) ability.
Contacts:
The First Line
US Intelligence Agencies until Late 1960s
Limitations:
Secret ID: Most individuals were not aware the Black Fox was Dr. Robert Paine
Enemy: Nocturne the Vampire.
Baron Karza from Micronauts
BARON KARZA
F: Rm (30)
A: Rm (30)
S: In (40)
E: Mn (75)
R: In (40)
I: In (40)
P: Am (50)
Health: 175
Karma: 130
Popularity: -60 (In Microverse, for those few he didn’t kill)
Resources: MN (75)
Talents:
Baron Karza was considered at one time the greatest scientist in the Microverse. His Talents included:
Doctor, Computers, Physics, Cybernetics, genetics, Trivia:Time-Travellers, Trivia: Uni-force, Astrophysics, Resist: Domination*, Leadership*, Tactics, Martial Arts: C, Martial Arts: E
Contacts:
Karza had very very few contacts, mostly lackeys and occasional servants:
Prince Shaitan of the Acroyears (Low)
Powers and Equipment:
Powered Armor: A great deal of Karza’s abilities came from the armor he wore. it was both the symbol of his enduring power, and the symbol of dread and terror that Karza inflicted upon the Microverse. The armor conveyed the following powers:
- Body Armor: MN (75) protection vs. physical attacks, AM (50) against energy
- Force Blasts: AM (50) energy blasts
- Communication w/ Cybernetics: Karza could control and manipulate both creatures and technology at RM (30)
- Self-Sustenance: Since Karza no longer had an organic body per say, the armor sustained him/.
- Force Shields: Karza could enact force shields with AM (50) intensity
- Body Transformation: After merging with the Force Commander Argon, Karza could change himself into a Centaur-like form, which would provide him with RM (30) hyper-running. In addition, Karza could and did attack with his hooves, which would inflict Rm (30) damage.
Karza’s Mental Powers:
-Mind Possession: Perhaps the power most famous for, Karza could transfer his consciousness into another form, and did so with Kitty Pryde of the X-men, as well as Argon the Force Commander, and quite possibly Commander Rann. Karza could do this at Am (50) ability.
-Telepathy: Karza possessed RM (30) telepathic powers
-Astral Projection: It is theorized Karza could exist on the Astral plane, and if so, could do this at RM (30) ability
-Mind Bolt: Karza could fire AM (50) mental bolts of pure force, substantial enough to counter Professor X.
This is quintessential Karza, the combination of Doctor Doom and Darth Vader all rolled up into one. If you get a chance to read the excellent Bill Mantlo Micronauts, it's worth it.
Red Sonja, the She-Devil with a sword
F In 40
A Rm 30
S Ex 20
E Rm 30
R Gd 10
I Ex 20
P Rm 30
Health: 120
Karma: 60
Resources: Typ (6)
Popularity: 20 (in her own age)
Real Name: Sonja
Other Known Aliases: She-Devil with a Sword
Place of Birth: Hyrkanian Steps
Marital Status: Single
Known Relatives:Father, Mother, Brothers, Sister(Deceased)
KNOWN POWERS
Indominable Will: Sonja’s will is impressive, especially in defense of her oath. As such, Sonja’s Psyche is considered to be AM (50) in the purposes of all FEATS.
Lucky: Sonja is incredibly lucky in her adventures, often times overcoming adversaries simply by the smallest of margins. As such, once per game, Sonja may choose to re-roll one result. In addition, If Sonja is faced with a critical result which could result in loss of life and/or limb, Sonja can re-roll a failed result.
EQUIPMENT
Sonja utilizes various swords and weapons of exceptional quality. When encountering Sonja, it is assumed that she will be utilizing a sword of Rm (30) material, capable of doing Ex (20) slashing damage.
TALENTS
Archery: Bows, Martial Arts: Basic, Martial Arts: Rough-house, History: Pre-Atlantian, Hunting, Tracking, Survival: Wilderness, Survival: Jungle, Stealth, Occult Lore: Hyrakean, Weapons Group: Ancient, Multi-Lingual, Horsemanship, Thief*. Wrestling, Sharp Weapons
CONTACTS
Sonja has the following contacts:
Conan (Moderate)
Various contacts across the world.
Spider-Man (Low)
LIMITATIONS:
- Enemy: Kulan Gath
- Enemy: Thoth Amon
- Vow: Sonja has taken a vow which among other things prevents her from being with a man who has not defeated her in battle.
Elijah Snow from 'Planetary'
F: Ex (20)
A: Gd (10)
S: Typ (6)
E: Rm (30)
R: Rm (30)
I: Rm (30)
P: In (40)
Health: 66
Karma: 100
Popularity: 0*
Resources: Personal Ex (20), Planetary MN (75)
Powers:
Cryokinesis: Coined by Jakita Wagner as 'Heat Subtraction', Elijah has complete mastery over the manipulation of Ice, temperature at Am (50) ability. Elijah once flash froze Dracula completely within a few seconds, and has considerable use of his powers.
- Century Baby: As Elijah is one of the century babies, Elijah probably has access to a number of powers that are simply not easily identified. Among the powers Elijah has shown:
- Iron Will: In (40) intensity to resist both elaborate mind control and pain.
- Dimensional Perception: Elijah understand the various rifts and folds in the dimensional fabric, and can pinpoint precise entry points.
- Longevity: Elijah is extremely long-lived (100+) prior to joining Planetary.
As Elijah has both a good intellect and several years studying under Sherlock Holmes, It is safe to say that Elijah has been trained in various skills ranging from Judo to languages to sciences. Elijah has demonstrated:
- Resist Domination
- Observation
- Occult Lore
- Basic Sciences
- Dimensional Theory
- Psychology
...and several other skills down the road.
Contacts:
Planetary
Jakita Wagner
Limitations:
- Missing Memory: Elijah suffered from serious mental blocks placed within his mind by the mysterious four, which included forgetting about Planetary and much of his life. AS such, Elijah is at a -2cs to recover any information regarding his past, or specifically the early encounter with the four.
- Dark Secrets: Elijah has many dark secrets that have more than once threatened his relationships within Planetary, including withholding information regarding Jakita's true parentage. Such information makes Elijah difficult to know, and even more difficult to deal with.
Karate Kid from Legion of Super-Heroes
Old Files I'm finally transitioning....One of my favorite Legion members of all time....
Karate Kid
Val Armorr
Fighting: Mn (75)
Agility: In (40)
Strength: Gd (10)
Endurance: In (40)
Reason: Gd (10)
Intuition: Rm (30)
Psyche: Rm (30)
Talents:
All Martial Arts
Weapons Master* (While KK hates weapons, he has been trained in all of them).
Multi-Lingual
Acrobatics
Tumbling
Resist: Domination*
Knowledge: Heroes and Villains 30th Century
Knowledge: LSH Protocols and Operations
Powers:
Martial
Supremacies: Val is a master of all Martial Supremacies at Am (50),
making him the most formidible hand to hand combatant in the 30th
century. Val is capable of punching through titanium steel, stunning
Validus, and even striking Darkseid. Val can determine the absolute
point of weakness in a structure or individual, often using it to stun
or incapacitate an individual.
Iron Will: Val has trained his body to overcome any issue, granting him Iron Will of In (40)
Equipment: Legion Flight Ring: Val possesses a Legion Flight ring which allows him to fly with Rm (30) ability.
Contacts:
Legion of Super Heroes (Pre-Crisis)
Una (Last of the Triplicate Girl Bodies)
Limitation:
Val was infected with a deadly virus that was killing him (and apparently ultimately does kill him).
Ninjak - Valiant Version (Circa 1990s)
Recovering a few older write-ups I've posted here and there....
Ninjak
Real Name: Colin King
Occupation: British Agent of Weaponeer
F: In (40)
A: Rm (30)
S: Gd (10)
E: Rm (30)
R: Rm (30)
I: Rm (30)
P: Rm (30)
H: 110
K: 90
Resources: In (40)
Popularity: 15/40 (in Intelligence networks and/or criminal underworld)
Talents:
Ninjistu*
Detective/Espionage
Psychology
Martial Arts A, B, D, E
Acrobatics
Oriental Weapons*
Repair/Tinker
Firearms
Multi-lingual*: Known to speak English, Japanese, Russian, and at least four forms of Chinese among others.
Computers
Powers:
Iron Will: Rm (30)
Equipment:
Ninjak
utilizes a variety of weaponry ranging from traditional Japanese
weaponry to modern firearms. Among Ninjak's personal arsenal:
- Shurikens: 20 Pts Thrown Edge, Ex (20) material strength, 1 area range. Shaped with a stylized 'N'
- Swords: 30 pts edged, Rm (30) material, collapsible and concealable (requiring Ex (20) intuition FEAT to spot).
Costume:
Provides Rm (30) body armor, including Ex (20) energy protection. In
addition, the suit does not interfere with Ninjak's range of motion, and
provides Gd (10) environmental protection. In addition, the suit has
the Gd (10) ability to shift colors and blend into the surroundings,
similar to a chameleon.
Contacts:
Neville Alcott: British Intelligence
The Weaponeer: Deceased
Various contacts in Japan






