Wednesday, May 27, 2015

Firefall from 'Marvel: The Lost Generation'

Firefall




F: Gd (10)
A: Rm (30)
S: Typ (6)
E: Rm (30)
R: Gd (10)
I: Gd (10)
P: Gd (10)

Health: 76
Karma: 90
Popularity: 15 in own era
Resources: Typ (6)

Talents:
Knowledge: Hero/Villain
Aerial Combat

Powers:
Fire Generation: Am (50) intensity flame generation
- Energy Sheath: Firefall could generate a Rm (30) energy sheath of flame as well.
- Flight: Firefall could fly at In (40) airspeed.

Contacts:
The First Line

Limitations:
Secret Identity

Firefall was one of the recruits of the First Line, gathered together to stop a skrull invasion prior to the appearance of the Fantastic Four. Firefall like most of her team-mates were killed in the assault on the Skrull command ship.

Walkabout from "Marvel: The Lost Generation"

Walkabout


 F: Ex (20)
A: Ex (20)
S: Am (50)
E: In (40)
R: Gd (10)
I: Typ (6)
P: Gd (10)

Health: 130
Karma: 26
Resources: Pr (4)/Gd (10)
Popularity: 15/20

Talents:

Walkabout has the following skills outside of the shared skills of Professor Carmody:
- Aerial Combat
- Electronics
- Repair/Tinker (Self Systems)

Powers:
Robotic Construction: Walkabout was one of the first sentient robots to be created, and served as the symbiote partner of Professor Carmody. Walkabout's construction gave him:
- Body Armor: In (40) protection against physical and corrosive attacks, Ex (20) vs. Energy attacks.
- Immunity to Sleep, Toxins, and Disease
- Flight: Walkabout could fly with In (40) airspeed
- Communicate with Cybernetics: Walkabout could plug directly into a computer with Gd (10) ability.
- Telescopic Limbs: Much like the later Machine Man, Walkabout could project his Limbs with Pr (20) elongation.
- Computerized Senses: Walkabout had Gd (10) infra-red, ultraviolet, starlight, low light, and thermal vision, as well as hyper hearing and the ability to pick up and communicate on most radio bands.

Cybernetic Symbiote Gestalt:
Walkabout became the main means of locomotion for Professor William Carmody and as such, served as his life-support unit. Walkabout provided Ex (20) life-support for Professor Carmody.

Contacts:
The First Line
Professor William Carmody
The Carmody Institute

Limitations:
Vulnerability to blaster fire: Walkabout's construction, while hardy, was vulnerable to the Skrull blaster fire, causing a -1cs to its body armor.
Unusual looks: Walkabout is a massive robot at 7'
Enemy: Nocture: Walkabout and Carmody were enemies of the villain Nocture.

Nightingale from 'Marvel: The Lost Generation"

Nightingale


F: Typ (6)
A: Gd (10)
S: Pr (4)
E: Am (50)
R: Gd (10)
I: Ex (20)
P: Rm (30)

Health: 70
Karma: 60
Popularity: 15 (In own era)
Resources: Gd (10)

Talents:
Mystic Origin*
- Occult Lore
Medicine

Powers:
Empathy: In (40)

Nightingale's Healing:
Nightingale had a unique form of empathic healing, which she often used in service of the First Line. In essence, Nightingale's healing was considered to be Am (50) Damage Transferral, with a catch: Nightingale could transfer as much damage as she had endurance and health to 0, effectively 'killing her'. Nightingale then would restore to full health and endurance after 1 - 20 Rounds using one of her 'lives'. Nightingale possessed many 'lives' she could use to heal someone, but there was a limit. In essence, Nightingale possessed:
- Iron Will - Rm (30) to ignore pain, add to healing, and mitigate her healing
- Damage Transferral: Am (50) to take damage from a wounded teammate onto herself.
- Serial Immortality*: Nightingale would return from the dead 1 - 20 rounds, sacrificing one of her 'lives'.

Contacts:
The First Line

Limitations:
Finite Powers: Nightingale was aware that each time she used up a 'life' she was hastening her own death.
Unusual Looks: Nightingale wore a full body (Head to toe) costume at all times.

Yankee Clipper from 'Marvel: The Lost Generation'

Yankee Clipper


Patrick Carney

F: Rm (30)
A: Ex (20)
S: Gd (10)/In (40)
E: Ex (20)
R: Gd (10)
I: Ex (20)
P: Ex (20)

Health:80/110
Karma: 50
Popularity: 10/25 (In own time)
Resources: Gd (10)

Talents:
Knowledge: Hero/Villain: Marvel Golden Age
Acrobatics
Athletics
Martial Arts: A
Engineering

Powers:
Belt: All of Yankee Clipper's powers derive from a belt designed to allow someone to time travel. In Casey's hands, it grants him superhuman strength (+2cs), as well as the following powers:
- Force Field: In (40) resistance, with a 1 area range
- Time Travel: This power is not active usually, but can move the wearer forward and backwards through time with Rm (30) ability. Patrick doesn't know how to use this power, and wasn't aware of it until encountering the exact duplicate of the belt.

Contacts:
Mr. Justice (Deceased)
the First Line - Group (Deceased)
Pixie of the Eternals


Limitations:
Unpredictable Powers: The Yankee Clipper's time travel powers are unpredictable when first encountered, and as such, the Clipper jumped several times before deciding to retire.

Man out of time: Much like Captain America, the Clipper's hero, Yankee Clipper is a man from the 1950s, with occasional issues adjusting to the new eras he's found himself in.

Pixie from 'Marvel: The Lost Generation'

Pixie

Real Name unknown

F: Gd (10)
A: Rm (30)
S: Gd (10)
E: In (40)
R: Gd (10)
I: Gd (10)
P: Rm (30)

Talents:
Ancient History
Aerial Combat
Multi-Lingual

Powers:
(I'm borrowing from this site the standard Eternal Powers. Props and credit to classicmarvelforever.com).
Pixie is an Eternal, and as such possesses the following powers:

Invulnerabilities: Pixie is invulnerable to Heat, Cold, Energy, Electricity, Radiation, Toxins, and Disease. Pixie does not age and can still be affected by Stun, Slam, and Kill results. Pixie is only affected by a Kill result that would scatter her atoms over a wide area of space.

Cosmic Energy Manipulation: Pixie can manipulate Cosmic Energy at Incredible rank and is able to perform the following power stunts:
- Teleportation: Pixie can teleport at Excellent rank
- Illusions: Pixie can generate illusions of Remarkable rank to disguise her own appearance.
- True Flight: Pixie is able to fly by mentally manipulating graviton particles around her attaining a maximum of Unearthly speeds.
- Pixie 'Dust": By manipularing Cosmic energy, Pixie can cast 'dust' which transforms people to stone with Am (50) ability.

Uni-Mind: Pixie, like all Eternals, can form the Uni-Mind.

Contacts:
The First Line
Ikaris
The other Earthborn Eternals
The Yankee Clipper
OxBow

Limitations:
Pixie's status as an Eternal was not widely known

Oxbow from 'Marvel: The Lost Generation'

Oxbow




























Sam Motonabbe
F: Ex (20)
A: Rm (30)
S: In (40)
E: In (40)
R: Typ (6)
I: Rm (30)
P: Ex (20)

Health: 130
Karma: 56
Popularity: 20 in own era
Resources: Typical

Talents:
Weapons: Bows
Marksman*
Repair/Tinker
Fletcher
Hunting/Tracking
Knowledge: Hero/Villain (Of the 1960s - 1980s)

Powers:
Body Resistance: Rm (30) protection vs. Physical, Ex (20) protection vs. Energy
Resist: Disease: Ex (20)

Equipment:
Bow: Ex (20) Material Strength, allows Oxbow to fire arrows up to 10 areas away due to his strength. The Bow is adjusted to his strength.
Quiver: Oxbow has a quiver with a few specialized arrows:
- Broadhead arrows: Oxbow can fire them doing Rm (30) shooting damage on impact.
- Concussion arrows: Oxbow fires concussion arrows which do Rm (30) concussive damage to a 1 area radius.
- Cable arrows: Oxbow can fire an arrow with 100' of cable attached to it, capable of supporting In (40) weights
- Net arrows: Oxbow can fire an arrow which provides Ex (20) entangling with a one area range.

Oxbow had other arrows available to him, and it is assumed he could probably create new trick arrows as necessary.

Contacts:
The First Line
Pixie
Possibly connected to Eugene Judd (Puck) and perhaps Logan (Wolverine).

Limitations:
Secret ID: Oxbow's identity was secret, and as such, unknown to anyone outside of select members of his team and Pixie.
Mutant: It was not commonly known that Oxbow was a mutant. As such, it would make Oxbow one of the first modern mutants to appear after Namor.

Doctor Cassandra Locke from "Marvel: The Lost Generation"

Dr. Cassandra Locke

F: Typ (6)
A: Typ (6)
S: Typ (6)
E: Gd (10)
R: Rm (30)
I: Ex (20)
P: Ex (20)

Health: 48
Karma: 70
Popularity: 10 in own time
Resources: Ex (20) in own time, with access to Rm (30)

Talents:
Knowledge: Earth History
Exobiology
Exohistory
Psychology
Physics

Powers:
None

Equipment:
Belt: Dr. Locke used a a belt designed to allow someone to time travel. In addition to the ability to time travel, it granted her the following abilities:
- Force Field: In (40) resistance, with a 1 area range
- Time Travel: Am (50) ability to travel time. Dr. Locke was versed in using the device.

Contacts:
Various contacts in her future
Possibly the Yankee Clipper

Limitations:
None

LIke mythical Cassandra, Dr. Locke attempted to discover the truth about an attempted Skrull invasion in her own time. Using a time travel belt, she attempted to gather proof that the Skrulls had attempted to invade Earth in the past, a fact that the Skrulls had removed from historical evidence. Dr. Locke's time travel actually set up the creation of the Yankee Clipper and the Front Line, and ultimately allowed her to save her own time at the cost of her own life.