How 'bout some new write-ups in October?
Jack O' Lantern's MSH Blog
A Blog dedicated to Marvel Super Heroes RPG from the 1980s, and Jack O' Lantern's Horror write-ups
Friday, August 5, 2022
Tuesday, March 23, 2021
Paladin - Have Gun Will Travel
Have Gun, Will Travel....Wire Paladin, San Francisco
F: Ex (20)
A: Ex (20)
S: Gd (10)
E: Ex (20)
R: Gd (10)
I: Ex (20)
P: Rm (30)
Health: 70
Karma: 60
Popularity: 10
Resources: Ex (20)
Talents:
- Guns
- Marksman
- Martial Arts A, E
- Horsemanship
- Military
- Polyglot: Paladin can speak and write upwards of 12 languages through the course of the series (That's shown)
- Knowledge: Current events
- Knowledge: Etiquette
- Knowledge: History
- Sharp Weapons: Knife
- Quick-draw: Paladin gains a +1 initiate bonus when drawing either his custom .45 or derringer
- Law*
- Detective
Powers:
While not officially 'powers' per say, Paladin has displayed the following power-like effects:
- Combat Sense: Rm (30)
- Iron Will: Ex (20)
Contacts:
Hey Boy: A Chinese valet and confidant of Paladin, whose real name was revealed as Huong.
Hey Girl: Hey Boy's replacement
Limitations:
- Mysterious Nature: Paladin's mysterious background works for and against him, often placing him in situations (such as accusations of murder especially).
- Code of Honor: Paladin maintains a strict code of honor in all of his dealings, which means he will honor the letter of the deal if pressed, will refuse to work for someone who is dishonorable or evil, or occasionally working pro bono.
- Reputation: Paladin's reputation when recognized is that of a professional gunslinger and is often treated with an air of fear and respect.
Jack's Villainous write-ups
Over the years I've written up a few villains that I either really liked or that I wanted to cover. While someone once argued that most of the horror characters are villains, I felt that horror characters stand alone - these were comic villains I really liked or wanted to feature.
So, how 'bout them bad guys!
Jon Sable: Freelance
Originally Published on Classicmarvelforever.com on 05/05/2009
Jon Sable (In 1984)
F: Rm (30)
A: Rm (30)
S: Gd (10)
E: Ex (20)
R: Gd (10)
I: Rm (30)
P: Rm (30)
Health: 90
Karma: 70
Popularity: As Jon Sable: 15, As B.B. Flemm: 30
Resources: Rm (30)
Talents:
Sable has many talents, including:
- Hunting
- Tracking
- Athletics (He was an Olympic athlete who competed in the 1976 games.)
- Military*
- Guns
- Marksman*
- Sharp Weapons
- Multi-Lingual
- Detective/Espionage
- Martial Arts A, B, E
- Tumbling
- Knowledge: Intelligence networks
- Performer: Writer
- Boxing
Powers:
None
Contacts:
Sable has contacts throughout the world, but chief among his contacts are:
- Sonny Pratt
- Eden Kendell: Sable's publisher and confidant
- Myke Blackmon: Sable's on-again/Off-again girlfriend and illustrator.
- Chief Winters: While an antagonistic relationship exists between Sable and Winters, it was shown to soften a bit (Shaman's Tears # 5) to the point that Winters probably is a contact.
Limitations:
- Public ID: Sable maintains his identity publicly as an adventurer for hire, and is well known for his activities.
- Secret ID: Sable maintains a dual identity specifically as B.B. Flemm - the writer of popular children's novels Sable is very careful to maintain the public identity of the writer, purely for financial reasons (It was imagined that Sable's persona would tank sales).
- Wanted: Sable has been wanted for murder at one time in Africa.
As you might tell, Jon Sable was perhaps one of my favorite comics in the 1980s and possibly one of the better books out of a period of time of better comics. Sable had a short-lived TV series in 1988 and has long been the subjects of possible adaptions.
Monday, March 22, 2021
Deathblow from Image Comics (Original Version)
Originally posted on Classicmarvelforever on 4/10/2009
Deathblow
Michael Cray
F: Am(50)
A: Rm (30)
S: Ex (20)
E: Am (50)
R: Ty (6)
I: Rm (30)
P: Rm (30)
Health:150
Karma: 68
Popularity: 5
Resources: Gd (10)
Origin: Gen Active Human
Talents:
Cray is an elite military operative, who has the following skills:
Military*, Demolitions, Covert Operations, Detective/Espionage, SCUBA,
Marksman*, MA: A, C, Trivia: Elite Operations, Trivia: Modern Weapons,
Trivia: Special Operations, Combat medicine
Contacts:
Deathblow has the following Contacts
Remnants of Team 7, Special Operations, Sister Mary, Various Covert Operations contacts, Various US Military Contacts
Powers and Equipment:
Deathblow has several powers due to his Gen-Active nature, which did not emerge until recently:
Regeneration*: Cray has AM (50) Regenerative and Recuperative powers.
Recovery: Cray also has the impressive ability to recovery from damage at a surprising rate,
Limitation: Originally, Deathblow was supposedly suffering from
inoperable cancer, and was dying. Either due from drinking from the Holy
Grail, or his own latent Gen-Active powers, Cray was healed of the
cancer.
Femme Fatales and Heroines
Over the years I've covered a number of heroines and Villains. A great deal of time these write-ups had been covered by others, but I feel I was able to bring a different view on them and feature characters that at the time were not as well known or as covered by other sites.
Three quick updates
Thank you guys for your support. A lot of people reached out to me privately and I really appreciate it. What I've decided to do is leave the blog up and finish the initial plan to move all the write-ups here and update the reference pages, but I'm not adding new write-ups at this time.
There are amazing resources out there and I will continue to link to them and work to support our MSH RPG community. I'm still running online events and MSH games via Discord and Google Meet and will hopefully be able to restart my horror game as a 'live' game sometime in the near future.