The gigantic, genetically modified mako sharks from 1999’s Deep Blue Sea are fearsome, intelligent, and motivated. The Deep Blue Sea sharks aren’t just aggressive, but as it turns out highly intelligent, using both their own ferocity and understanding of their ‘prison’ to force the hapless survivors to do exactly what they want. From the claustrophobic submerged hallways to the darkness of the open oceans, the sharks were great villains in a rather unexpected movie.
Why The Deep Blue Sea Sharks
Well, I like sharks.
No, that’s not really it, it’s the fact that the movie is unexpected, and the sharks are smart. There are enough moments to make you go ‘What?!?!?!’ and a few more shocks, twists, and turns. I don’t think a lot of shark movies outside of the original Jaws really provide a good nemesis feel, and that the makos in DBS really are kind of frightening. Having a huge gen-modded shark attack you is one thing, but having it be intelligent is something else entirely.
Gen-Modded Sharks from ‘Deep Blue Sea’
Gen-Modded Mako
F: Ex (20)
A: Rm (30)
S: Rm (30)
E: In (40)
R: Typ (06)
I: Rm (30)
P: Typ (06)
Health: 120
Karma: 42
Popularity: 0 (Not widely known to exist)
Resources: N/A
Talents:
The makos do not specifically possess talents, but have shown the ability to make plans, hunt in packs, understand stress and fracture points, and generally higher-intelligent predator behavior. It is conceivable that the makos are capable of making reason checks to understand how things work, but do not have real skill or talents per say.
Powers:
Genetically modified Mako sharks
The makos have been genetically modified to increase both size and brain capacity, and as a side-effect, have greater intelligence, ferocity, and other evolutionary attributes. In specific, the sharks are capable of increased memory, intelligence, retro-dynamic motion underwater (going backwards), and even other modifications to their ability to sustain damage. The makos have the following abilities:
- Complete environment adaptation: The makos are primed for their environment, and are considered to have Hyper-Swimming at Rm (30), water breathing, and water freedom at Gd (10).
- Naturally (enhanced) abilities: The makos are far larger and stronger than normal mako sharks (rivaling a certain great white in size). They are capable of biting with In (40) intensity, halving body armor. The makos also are capable of hunting in packs, granting them a +1cs when coordinator efforts and attacks. The makos are also capable of Ex (20) stealth while in the water, appearing and disappearing very quickly. In addition, the makos can accelerate and attack in a single area rather than needing additional areas to do achieve top speed.
- Tracking: The makos can track blood in the water with Ex (20) ability.
- Body Armor: The natural hide of the mako grants Typ (06) body armor against physical, blunt, and edged attacks, and Pr (4) against piercing or energy attacks.
Contacts:
The makos have no contacts.
Limitations:
Due to their nature, the makos have the following limitations:
- Animal Instinct: Despite their increased intelligence, the makos are still drawn to their animal nature, which proves to be their undoing. The makos are unable to resist blood in the water, and must make a -2cs Psyche FEAT to not attack a wounded opponent. In addition, the makos suffer the same problems as other sea-life might.
- Water Dependency: The makos cannot function outside of the ocean, and can rarely exist above water.
- Size: The DBS makos are gigantic, starting at 25 feet and going as long as 40 feet. As such they are at a +1cs to hit once spotted.
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