Wednesday, October 21, 2009

The Creeper from 'Jeepers Creepers' (2001)

You know the part in scary movies when somebody does something really stupid, and everybody hates them for it? This is it.

The Creeper




 

 

 

 

 

 

 


 

 

 

 

F: Rm (30)
A: Rm (30)
S: Rm (30)
E: Am (50)
R: Gd (10)
I: Am (50)
P: Rm (30)

Health: 140
Karma: 90
Resources: Pr (4)
Popularity: - 10 as an urban legend

Talents:
"Artist"
Sharp Weapons
Aerial Combat
Weapons crafting
Thrown weapons
Driving
Mystic Origin*
Survival

Powers:
Monstrous Physiology: The Creeper's physiology is unique among monsters, granting it several abilities that make it more than formidable as an opponent. Among these abilities are:

  • Regeneration*: The Creeper can regenerate missing or worn out parts by ingesting human parts. The process in quick, allowing the Creeper to fully regenerate limbs, internal organs, and the like in minutes by eating or replacing such. The Creeper's physiology allows it to adapt the parts to its own body with Mn (75) ability.
  • Longevity: The Creeper is possibly hundreds of years old, and as such, is incredibly long-lived.
  • Natural Weaponry: Claws: The Creeper can do Ex (20) slashing
  • Natural Weaponry: Bite: The Creeper's serrated teeth do Rm (30) damage
  • Flight: Due to bat-like leathery wings, the Creeper is capable of Rm (30) airspeed, keeping pace with a moving car at 80 miles an hour.
  • Tracking: Rm (30)
  • Enhanced Sense: Smell: The Creeper's sense of smell is extraordinary, capable of Rm (30).
  • Empathy: The Creeper is empathic, specifically picking up on the emotion of fear. The Creeper uses the fear response to 'tag' its prey, and actually uses the empathy for tracking specific prey at Rm (30)
  • Recovery: The Creeper can recover endurance ranks quickly when lost
  • Body Resistance: The Creeper has some degree of resistance, capable of shrugging off some damage with Ex (20) protection against physical and Gd (10) vs. Energy.
  • Serial Immortality: As with the Longevity, the Creeper seems to be unable to truly be killed, capable of resurrecting itself from destruction or death.
  • The Creeper can see in perfect darkness.


Contacts:
None

Limitations:

  • Activity: Despite the power of the Creeper, it is only able to be active for 23 days every 23 years. During that time, it exists to feed and to stock up on necessities during it's hibernation. During that period, the Creeper is voracious. At the end of the 23 years, the Creeper goes inert and is in a deathlike state.
  • Psychic Impressions: Those with psychic powers pick up on the Creeper's activities and can predict with some certainty what it wants and needs, even gaining unwanted understanding into the creature's mind.
  • Enemies: The Creeper has several enemies, usually those who are related to its victims.
  • 'Jeepers Creepers': Before the Creeper attacks, the old 1938 Johnny Mercer song plays (at least in the first movie).
  • Theatrics: The Creeper seems bound to the idea of creating a sense of fear in prey, specifically with those that possess the organs it needs. As such, the Creeper will intensify the experience as necessary, prolonging the fear until the right moment.


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