Eric Draven
F: In (40)
A: In (40)
S: Ex (20)
E: In (40)
R: Typ (06)
I: Am (50)
P: Rm (30)
Health: 120
Karma: 86
Popularity: (As a member of Hangman's Joke) 2, - 5 (Among Detroit's criminal element after his rising).
Resources: Fe (2) (He is legally dead)
Talents:
Musician
Firearms
Knowledge: Detroit Area
Knowledge: Streetwise - Detroit
Brawling
Powers:
The Risen Dead:
Eric Draven was returned from the grave a year after his murder to
avenge himself and his fiancée Shelly by supernatural means attributed
to a crow. Draven was returned with supernatural abilities to carry out
his specific goal. These abilities included:
- Enhanced FASERIP: Eric Draven was far more agile, strong, and durable than he was in life, hence his increased FASE.
- Spiritual
Connection: The Crow: Although apparently a regular crow, the
particular Crow that returned Eric was far more than that. The Crow
shared an empathic link with Draven, which explains his greater than
normal Intution and Psyche. The crow was the anchor for Draven's power,
and as such, anything seen, experienced, or felt by the crow was also
experienced by Draven.
- Undead State: As Draven was essentially
undead, he was immune to poisons, toxins, and disease. While the crow
was alive, Draven did not need to make stun/kill result checks as he was
already dead (Although he could still be slammed and would take
'damage'). Draven healed his End Rank of Damage each round, sealing up
wounds within seconds. While Draven was not immune to the damage
effects, he could make a simple Endurance FEAT to ignore their effects.
Draven also 'regenerated' regardless if resting or in combat, and
recovered Endurance Ranks 1 per Round. Draven did not need to eat or
sleep after his return.
- Empath: Although not necessarily
apparent, Draven was an empath, capable of sensing emotions ranging from
deeply hidden trauma to current emotional states. Draven is able to
transfer emotional trauma between himself and others, heal others of
crippling injuries and addictions, and 'read' a person's intent or
connections. The use of Draven's Empathy requires an Endurance FEAT,
which Draven will spend Karma on if the situation warrants (such as
completely curing Sarah's mother Darla of Morphine addiction or
transferring Shelly's memories into Top Dollar). Draven could also
'read' an object similar to psychometric or postcognition by touch -
Items with specific emotional connection to Shelly or Draven during life
would be easiest to identify, but would require a Psyche FEAT as the
flooding emotions would have a physical/psychic impact on Draven. As an
aspect of his empathy, Draven also possessed a type of combat sense
which would allow him to anticipate the actions of those around him,
most notably seen when facing Tin-Tin. All of these effects are at Am
(50) intensity.
- Hyper-Leaping: Draven could leap between Gd (10)
and Ex (20) distances, covering blocks as necessary (and as shown in
the police chase). Draven could make a simple Agility FEAT to land
without damage or notice.
- Karma-Loss Immunity: Draven does not lose Karma for killing opponents, and actually gains
Karma for killing those responsible for his murder. Draven will not
kill indiscriminately, nor will he put innocents in danger. (See
Limitations)
Contacts: Although Dead, Draven could
rely on two individuals for help and assistance: Sgt. Albrecht (The lead
investigator into Draven and Shelly's murder) and Sarah, a young girl
that Draven had mentored and considered a friend. Theoretically while
Draven was alive, he had connections within musicians circles as a
member of Hangman's Joke.
Limitations:
Tied to the Crow:
Draven's return was due to the Crow which he was empathically connected
to. As Myca, Top-Dollar's Sister/Lover figured out, the crow was the
source of all Draven's power. When wounded, it effectively removed the
majority of Draven's powers, and made him 'normal'. Draven's FASERIP
drops to the following:
F: Typ (06) A: Typ (06) S: Typ (06) E: Typ
(06) I: Typ (06)* P: Typ (06). In addition, Draven can be hurt and will
not regenerate from damage, nor will Draven be able to access his more
combat oriented Empathic powers. As the crow was wounded and not killed,
it is uncertain what would happen to Draven should the crow actually
die.
Enemies: Draven has several enemies during the
short time of his resurrection, including the man who green-lit his
murder, Top Dollar, and the majority of the Detroit City Police
Department.
Obsession/Purpose: Revenge: Draven is
dedicated to finding those responsible for the murders of Shelly and
himself, and will go to great lengths to avenge himself on them, even
poetic. Draven will kill without remorse any who are responsible, but
will go to great lengths to preserve the innocent.
Purpose Completed:
Once Draven has completed his purpose, he will return to his rest.
Draven will not remain in the land of the living once his goal has been
reached, and will simply return to the graveyard in which he awoke.