Wednesday, August 14, 2013

Frankenstein from Dell Comics.

Dell Comic's Frankenstein






Frankenstein's Monster A.K.A. Adam A.K.A. Frank Stone

F: Rm (30)
A: Ex (20)
S: Am (50)
E: Am (50)
R: Gd (10)
I: Gd (10)
P: Gd (10)

Health: 150
Karma: 30
Popularity: (As Frankenstein's Monster) -20, (As Frankenstein, hero of Metropole City) 30, (As Frank Stone) 10
Resources: In (40)

Talents:
Brawling
Wrestling
Business/Finance

Powers:
Surgical Composite: As a surgical composite, Frankenstein has the following abilities:
  • Body Resistance: Frankenstein has Rm (30) protection vs. Physical attacks, capable of shrugging off small-arms fire and similar physical damage and Ex (20) resistance to energy attacks.
  • Hyper-Leaping: Dell's Frankenstein could leap with Rm (30) ability
  • Invulnerability: it isn't expressly stated, but Dell's Frankenstein seemed immune to aging, disease, toxins, and some poisons.
  • Suspended Animation: Frankenstein could enter long periods of suspended animation, depending on the situation and cause.
  • Charge: Frankenstein could gain a +1cs to attack/damage through charging.
  • Electrical Absorption: Frankenstein could absorb up to Mn (75) electrical energy, using it to revitilize himself and/or restore health.

Contacts:
William - Loyal Butler and associate of Henry Knickerbocker, the millionaire who Frankenstein had saved.
Ms. Ann Thrope - Loyal Girl Friday to Frank Stone/Frankenstein

Limitations:
  • Secret ID: Frankenstein has a secret ID of 'Frank Stone'
  • Hideous Appearance - Frankestein suffers a -1cs reaction bonus when encountered without his mask
  • Unique Features: Frankenstein has green skin (at least in the face), and must conceal this
  • Reputation: Frankenstein has a bad reputation, and will not reveal that he is the actual Frankenstein's Monster.

Yukio from 'The Wolverine'

Yukio


Fighting: Rm (30)
Agility: Rm (30)
Strength: Typical (06)
Endurance: Ex (20)
Reason: Gd (10)
Intuition: In (40)
P: Ex (20)

Health: 86
Karma: 70
Resources: Personal: Typ (06)/Rm (30) as part of the Yashida Group
Popularity: 0

Talents:
Oriental Weapons*
Martial Arts A, B, E
Tumbling
Acrobatics
Multi-Lingual: Japanese, English
Business/Finance
Detective
Sharp Weapons
Knowledge: Pop Culture
Computer Operation and use
Knowledge: House Yashida operations

Powers:
Precognition: Yukio has been shown to be a mutant with precognitive abilities, granting her the following abilities:
  • Death Precognition:  Yukio can see with Rm (30) ability how a person is going to die, often in flashes of images. Yukio's predictions seem to be tied to her emotional connection or involvement with the individual. The closer to the person Yukio predicted with accuracy the deaths of her parents and others she has had an emotional connection to. Yukio cannot control this ability, and must make a Psyche FEAT when she has an image or suffer -1cs to her actions when the situation presents itself.
  • Combat Sense: Yukio seems to possess some sort of extrasensory perceptive abilities which grant her a bonus similar to danger sense in combat. Yukio's ability is more instinctive than actual control, which allows her to use her Intuition score for Fighting and/or Agility FEATS during melee combat.
 Contacts:
Yukio has two major contacts:

James Howlett AKA Logan - Yukio has been  charged as his 'bodyguard' and has developed a deep friendship with him

Mariko Yashida - Raised as an adoptive sister, Yukio is the trusted confidant of the head of the Yashida Corporation

Limitations:
  • Unpredictable Power: As stated before, Yukio's powers can leave her with a penalty for action, but also can occasionally be wrong at times. Regardless whether Yukio's premonitions are accurate or not, Yukio still suffers the penalty for 1d10 rounds when engaged in a situation in which the events of her premonitions might occur.
  • Honor-Bound to Clan Yashida: Yukio was rescued by Clan Yashida, and is bound to their service out of a sense of honor.




Wednesday, November 7, 2012

Eli from 'The Book of Eli' (2010)

'Cursed be the ground for our sake. Both thorns and thistles it shall bring forth for us. For out of the ground we were taken, for the dust we are... and to the dust we shall return'







 

 

 

 

 

 

 

 

 

 

F: In (40)
A: Ex (20)
S: Typ (6)
E: Rm (30)
R: Gd (10)
I: Am (50)
P: Rm (30)

Health: 96
Karma: 90
Popularity: 0
Resources: Fe (2)

Powers:
Heightened Senses: Eli has heightened Senses, granting him Typ (6) heightened senses of smell, taste, and hearing. Eli is able to discern the differences in people's scents, good and bad water sources, hidden opponents, and even the movement of things one area away.

Iron Will: Eli possesses Rm (30) Iron Will, and is capable of ignoring wounds that would be otherwise fatal for some time (Such as being shot).

ESP: Eli has some form of extraordinary senses that are akin to Radar sense, although this is more believed to be faith derived. Eli's blindness is completely compensated for when he is on the path, and he only loses it when he gives up the book. It is considered to be Ex (20)

Talents:
Bows
Sharp Weapons
Dual Weapon Fighting
Guns
Marksman
Survival*
Religion


Contacts:
Solarra: Eli's later companion and friend who helps him achieve his goals.

Limitations:
 

Devotion to the Book: Eli is devoted to protecting the book  The King James Bible with his life. Eli will sacrifice a great deal to protect the book. 

Blindness: Eli is completely blind.

April 1st: Ambush Bug!







Irwin Schwab

F: Typ (6)
A: Rm(30)
S: Typ (6)
E: Gd (10)
R: Gd (10)
I: Rm (30)*
P: Rm (30)*

Health: 52 (hey! It's DC's magic number!)
Karma: 70
Popularity: well, it depends. Most of the time 10
Resources: Pr (4)

Talents
Detective/Esiponage (Theoretically)
Comic Continuum Ethics and Physics (Well, he's a little low on the ethics part)
Crossover Physics: (He understands that Superman in his book sells, but Batman makes it golden)
Knowledge: Hero/Villain lore
Knowledge: DC Universe (all of it)
Knowledge: Superman (He practically stalks him)

Powers:
  • Teleportation: Ambush Bug used to use little flying bugs that would grant him Un (100) teleportation, but since that was sort of stupid, he ditched them.
  • Body Armor: Ambush Bug's costume provides Ex (20) protection from Physical, Energy, Acid, Disease, Radiation, Continuity, Scarlet Witch Reality Alteration, Skrull Replacement, Final Crisis exposition, and Wolverine Crossovers.
  • Comic Awareness*: This power is awesome to behold, and so far, only Ambush Bug and maybe Keith Giffen understand it. Basically, Ambush Bug is fully aware he is a comic book character. This makes him impervious to some degree from permanent character death (although, many many many people have tried. As Ambush Bug is aware he is in a comic, he's not bound by certain rules, such as having to die, mandatory crossovers, and permanent injury. Ambush Bug also knows he's a possible character in a game, so plan accoringly.
  • Weirdness Magnet: Like the power Troubleshooter, Ambush Bug is automatically drawn to the paranormal, the weird, the...stupid. From talking Socks with Dr. Doom fixations to toy sidekicks, Ambush Bug is drawn to these things.
  • Apathy Will: Like Iron Will, except not exactly, Ambush bug has 'Apathy Will' at Un (100). Basically, Ambush Bug's apathy is so great that he ignores things, such as 100' tall were-koalas (Issue #2) or Darkseid (Original Miniseries). Ambush Bug's Apathy Will works against Ambush Bug as well, except in the immediate presence of Cheex the Toy Wonder, Superman, "Hot Super Chicks" or continuity that is so confusing that it baffles him.

Contacts:

The Dumb Bunny from the Inferior Five, or as Ambush Bug says, Mrs. Schwab (It was a quicky in Vegas)
Jonni DC, the former Continuity Cop for the DC Universe
Cheex The Toy Wonder: A toy that Ambush Bug made his side-kick (Stats below)
Superman: Although Superman is rather reluctant to admit that he knows Ambush Bug, Ambush Bug is Superman's *GREATEST* fan.

Limitations:
  • Immortal: Ambush Bug is not on Death's list (Death of the Endless actually looked, he's not there)
  • Banned: Ambush Bug is banned from many comics on principal.
  • Insane and Absurd: The Joker thought the Ambush Bug was seriously F'd up. Seriously.
  • Unusual Looks; Come on, he's in a bright green costume with antenna.
  • Enemies: From Scabbard to Darkseid, Ambush Bug's made a few.

Cheeks the Toy Wonder:

F: Sh/0 A: Sh/0 S: Sh/0 E: Sh/0 R: SH/0 I: Sh/0 P: Sh/0
Health: 0
Karma: 0
Popularity: Surprisingly 20
Resources: Sh/0

Powers: Doll Body: Pr (4) protection from damage
Talents: None
Contacts: None

IT'S A DOLL!!!!!!!!

Count Orlok from 'Nosferatu' (1922)

imply put, I think without Nosferatu, modern horror movies would have been far different. While F.W. Murnau sought to create his own version of Dracula after being refused the rights to the novel, it was clear that he had something unique...something that hit a cord within both the movie audiences of the period or any period for that matter.

While Dracula was cultured, Orlok was diseased. While Dracula was handsome, Orlok was hideous. While the novel Dracula was as much a part of the invasion genre of British Literature, Nosferatu was part of the post World War expressionist movement, representing a type of horror associated with the survivors of the great war.

I have always been fascinated with Count Orlok, not just for his distinctive style but also the absolute way that Murnau sought to frame the character. I always felt that while Orlok and Dracula have similar plans, similarities end with the story points: While both are monsters, Orlok is more overt about it, and in many ways, is more terrifying.


So, for the final write-up of this year's Halloween, Count Orlok

Count Orlok



 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Count Orlok

F: Ex (20)
A: Rm (30)
S: Rm (30)
E: Am (50)
R: Gd (10)
I: In (40
P: In (40)

Health: 130
Karma: 90
Popularity: - 10 (As the spreader of the plague)
Resources: Rm (30)


Talents:

Business/Finance
Mystic Origin*
Multi-Lingual
Acting
Disguise

Powers:

Nosferatu: Orlok is a Nosferatu (Bird of Death), but is only vaguely similar to the types of vampires that are reflected by Dracula. Orlok's limitations are more severe, and cannot easily make others of his kind. Those who die by Orlok's hands do not rise as vampires, nor is Orlok able to remain active during the hours of daylight. Orlok however does not have the traditional limitations of vampires at the same time. Orlok's abilities and limitations include:

  • Increased FASERIP: Orlok's physical presence is greatly increased, and is capable of superhuman acts as shown in the Book of the Vampyre read by Hutter and his fiance.
  • Shadow-casting: It is suggested that Orlok can shadow-cast with Ex (20) ability, as shown in different scenes within the original silent movie and the remake in the 1970s.
  • Terrifying presence: When Orlok is not disguised, he generated Pr (4) fear generation as seen to cause me to freeze with fright
  • Vampyre: Similar to Bio-vampirism, Orlok is not specifically stated to require lifeblood to live, but does kill a number of people for it. Unlike the traditional vampire, Orlok does not suffer from not feeding, as his life-force is tied more to his native soil than blood. In addition, Orlok cannot create others of his kind as a vampire does. The exact means that Orlok would create other vampyres is unknown. As a vampyre, Orlok is virtually immune to damage, and can only be killed either by sunlight or through decapitation. The advised means to kill Orlok is to stall him with the blood of a pure girl as the sun rises.
  • Natural Weaponry Claws: Orlok has wickedly sharp claws capable of doing Ex (20) damage, halving effective body armor. If a yellow or red result is achieved, the victim must also make an Endurance FEAT versus disease.
  • Plague Carrier: Orlok carries a variation of the Black Plague, and spreads it through bites. Orlok is often suggested to be the origin of outbreaks of the plague across Germany. Orlok does this with Rm (30) ability.
  • Rat/Insect Control: Orlok controls rats and insects with Rm (30) ability
  • Heightened Senses: Orlok possesses heightened senses with Ex (20) ability.

Contacts:

None

Limitations:

  • Bloodlust: Orlok is bloodthirsty, and while not necessarily needing it for survival, will go out of his way to feed. Orlok suffers -2cs to actions to prevent him from feeding.
  • Vampyre: While not a traditional vampire, Orlok is a Vampyre (There is a marked difference). Orlok is completely vulnerable to sunlight, which will kill him within seconds. Secondly, Orlok must have soil of his home to rest and regenerate his powers. Without such, Orlok dies.
  • Repugnant: Orlok is hideous, suffering a -1cs reaction bonus




Colonel Ives from 'Ravenous'

Breakfast. Lunch. And Reinforcements.

Colonel Ives


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Colonel Ives/F.W. Colqhuan

F: Rm (30)
A: Rm (30)
S: Ex (20)
E: In (40)
R: Gd (10)
I: In (40)
P: Ex (20)

Health: 120
Karma: 70
Popularity: - 2
Resources: Pr (4)

Talents:
Military
Survival
Marksman*
Unarmed Combat
Sharp Weapons
Cooking

Powers:
Windigo: In many ways, Ives is the truest interpretation of the Native American legend of the Windigo, granted superhuman powers from feasting on human flesh. Prior to his initial feast, Ives was dying of Tuberculosis, and found himself not only empowered but fully healed. Trapping victims and seeking to convert others, Ives gained the following abilities:

  • Altered FASERIP: Ives's stats are a result of his ingestion of human flesh. These attributes are permanently increased, and as such, he is far stronger and capable of greater feats of Endurance than his wiry frame suggests. In addition, Colonel Ives's perception and senses are increased, granting him the increased intuition
  • Regeneration: Ives can recover from near fatal wounds with Rm (30) ability, which can be accelerated with ingestion of human flesh (See Recovery).
  • Recovery: Rm (30) ability to recover endurance ranks and/or health at an alarming rate. Ives can gain a +2cs increase to his Recovery when eating people, as seen in the movie, recovering from near fatal wounds nearly instantly.
  • Hyper Speed: Pr (4): Ives has increased physical speed as a result of his transformation, and can move far faster than a trained military officer.
  • Increased Senses: Smell: Ives has gained an increased sense of smell at Gd (10)
  • Iron Will: Ives has Ex (20) Iron will, capable of ignoring gunshots and other forms of damage to a point. While the damage is still done, Ives ignores it.
  • Longevity*: While not expressly stated, it is clear that the feast of flesh rejuvenated Ives, and possibly extended his lifespan.

Contacts:
None, although he converts Colonel Hart to his dietary plan, Hart would not be considered a contact.

Limitations:

Dark Secret: Ives is a cannibal
Addiction: Ives must feed on human flesh. Every day without a serving causes him to become neurotic, reducing his regeneration and recovery attributes (but strangely leaving his adjusted FASE). Ives needs a Psyche FEAT to maintain control of himself, and especially during moments of 'The kill'

The Green Lama from 'Project: Superpowers'

The Green Lama
 

 

 

   

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Jethro 'Jet' Dumont

F: Ex (20)
A: Ex (20)
S: Gd (10)/Rm (30)
E: Gd (10)/Am (50)
R: Gd (10)
I: Mn (75)
P: Am (50)

Health: 60/120
Karma: 135
Resources: Am (50)
Popularity: 20/-20

Talents:
Chemistry
Botany
Martial Arts A, E
Multi-Lingual
Knowledge: Buddhism
Faith*
Philosophy
Trance
Business/Finance

Powers:
High Lama: The Green Lama has achieved an unparalleled level of mastery through decades of study and meditation. As such, the Green Lama has developed many abilities and an increase to the abilities he already possessed. As the high lama, the Green Lama has the following abilities:

  • Plant Control: The Green Lama has Mn (75) control over plants, performing such FEATs as growing a city-sized tree in downtown New York City.
  • Telelocation: The Green Lama can locate any living individual on the planet with Mn (75) powers.
  • Damage Transferal: The Green Lama can transfer damage between living beings with Mn (75) ability.
  • Resistances: The Green Lama is resistant to diseases, toxins, and radiation with In (40) ability.
  • Longevity: While well over a century old, the Green Lama appears to be a man in his 30s. The Green Lama's lifeforce is tied directly to the living creatures around him.
  • Levitation: the Green Lama can levitate himself and objects with Rm (30) ability
  • Total Memory: The Green Lama can recall details of even the smallest aspect.

Body Mastery: As years of training, the Green Lama has full mastery of his body, allowing him the following abilities:
  • Iron Will: The Green Lama can manipulate his body to ignore damage and effects with Rm (30) ability.
  • Recovery: Rm (30) ability to recover endurance ranks
  • Body Resistance: Rm (30)
  • Hyper Speed: Rm (30) ability to increase his reactions and speed.
  • Energy manipulation: Through the manipulation of radioactive salts in his body, the Green Lama can fire blasts of concentrated energy with Rm (30).

Contacts:
The SuperPowers
The Fighting Yank


Limitations:
Tied to the environment: The Green Lama is tied to his immediate environment. Damage to the environment can also affect the Lama
Aging: When the Green Lama exerts himself (A Red FEAT), the Green Lama begins to age to his true age. The Green Lama suffers a - 3cs to his stats when such occurs, and lasts 1 - 10 rounds depending on the level of damage.
Pacifism: The Green Lama is an avowed pacifist, and will never initiate combat or seek violence.
Code Vs. Killing: The Green Lama will never seek to kill an opponent and does not believe in such.
Enemy: Bloodlust: The Green Lama is being stalked by the descendant of his former associate and aide, who will stop at nothing to kill him.