Count Andreas Petofi
Count Andreas Petofi
F: Gd (10)
A: Gd (10)
S: Typ (06)
E: Rm (30)
R: Gd (10)
I: In (40)
P: Am (50)
Health: 56
Karma: 100
Popuarlity: -10 (in occult circles, - 15)
Resources: Gd (10) to Ex (20)
Talents:
Occult Lore
Scholar
Multi-Lingual
Knowledge: Ancient Cultures
Knowledge: Modern Cultures (For the mid to late 19th century)
Firearms
Demonology
Ritual
Magical Theory
Knowledge: High Society
Knowledge: Gypsy Culture
Powers:
Warlock: Petofi is a master warlock, having studied magic, spells, and the occult for well over a hundred and fifty years prior to his first real encounter with Barnabas Collins in 1897. Petofi is considered to be one of the greatest warlocks of his era, possessing multiple powers and abilities, including but not limited to:
- Necromancy: Petofi can raise the spirits of the dead with In (40) ability
- Healing: Rm (30) ability
- Cursing: Petofi can manipulate and curse individuals with In (40) ability
- Immortality*: Petofi has rendered himself effectively immortal from aging, although can be killed by certain means (See limitations)
- Telepathy: Ex (20)
- Mind Control: Rem (30)
- Mind Probe: Ex (20)
- Hypnotic Control: Ex (20)
- Elemental Control: Rm (30)
- Mystic Shields: Ex (20)
- Mind Transferal: Rm (30)
Petofi's ability also allows him to perform rituals and/or complex curses, with greater effect depending on the amount of time he has to prepare as well as what ingredients are available.
The Hand of Petofi:
Count Petofi transferred a great deal of his power into his right hand, which became an artifact onto itself. The Hand of Petofi was capable of increase Petofi's already impressive powers by +1cs, as well as raise Petofi's Intuition by +1cs. In addtion, Petofi would also gain the following abilities:
- Teleportation: Rm (30)
- Erase the personality and/or mind of an opponent (opposed Psyche FEAT vs. Rm (30) intensity). Petofi would then implant new memories or personalities.
- Reduce effective resistance against his powers by - 1 cs.
- Hold and control undead such as zombies and intelligent undead (such as Vampires) with Rm (30) ability (But not spirits).
The Hand of Petofi was highly sought after, especially by Petofi. Once in possession of the hand, it would re-attach mystically to Petofi, and function normally. In addition, Petofi was terrified by the concept that the hand would fall into enemy hands, leading some to speculate that the hand could be used to reduce Petofi's abilities (+1cs when using the hand to attack Petofi).
Former Werewolf:
Although when encountered Petofi had long since been cured, Petofi was at one time a lycanthrope and knew a great deal of the curse.
Contacts:
Petofi maintained connections throughout the world, specifically in occult circles.
Aristede: Petofi's bodyguard and Associate.
Limitations:
Despite Petofi's abilities, he was bound by several limitations:
- Enemy: Gypsies: Petofi's betrayal of the Gypsies and subsequent murder of the Gypsy King made them powerful enemies, and one of the few groups that understood the nature of Petofi including the importance of the Hand of Petofi and his weaknesses. Petofi had genuine fear of the gypsies hunting him, and sought to permanently find a way to deal with them.
- Obsession: Recover the Hand of Petofi: Count Petofi would stop at nothing to recover his right hand, willing to make deals, betray allies, and even subvert innocents to recover it.
- Unusual Looks: Prior to recovering the hand, Petofi was missing his right hand, using a wooden hand in its place. In addition, Petofi has problems speaking above a whisper due to a supposed wound received 100+ years prior
- Nearly Blind: Petofi is nearly blind, having serious issues to bright lights, suffering a -1cs for all ranged attack as well as -1cs for any visually based Intuition based FEATS.
- Power Limitations: Spirits: Petofi cannot control intelligent spirits (Although he can ward them to some degree). Indeed, the spirit of the executioner, who was seeking Petofi's ally Aristede ultimately is responsible for his 'death'. If Petofi attempts to use his powers to control a spirit, the spirit gains a +4cs to resist.
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