Monday, October 1, 2012

The Giant Squid from 'The Beast'

Below the thunders of the upper deep;
Far far beneath in the abysmal sea,
His ancient, dreamless, uninvaded sleep
The Kraken sleepeth: faintest sunlights flee
About his shadowy sides; above him swell
Huge sponges of millennial growth and height;
And far away into the sickly light,
From many a wondrous grot and secret cell
Unnumber'd and enormous polypi
Winnow with giant arms the slumbering green.
There hath he lain for ages, and will lie
Battening upon huge seaworms in his sleep,
Until the latter fire shall heat the deep;
Then once by man and angels to be seen,
In roaring he shall rise and on the surface die.
- Alfred Lord Tennyson




The Beast Squid






F: Rm (30)
A: Rm (30)
S: Am (50)
E: Mn (75)
R: Pr (04)
I: Rm (30)
P: Pr (04)

Health: 185
Karma: 38
Resources: Fe (2)
Popularity: -20 (In Bermuda, when discovered)

Talents:
None

Powers:
The Squid's Physiology: The Squid is a fearsome oceanic predator, which has very few equals. Size, ferocity, and adaption has made the Squid more than capable of dealing with threats both ocean-born and land-based, and it remains something that is deftly adapted for its world.
  • Aquatic Adaption: While the body is massive, it is unique adapted for its environment. The Squid can move with In (40) Hyper Swimming, while it is also capable of +1cs while in water for combat actions. The Squid has water freedom and water breathing, although it does not have an air bladder...it's unique body emits ammonia chloride to keep it buoyant.
  • Multiple-Attacks: The Squid against up to Six attacks per round, with two attacks being the massive whip-like arms which can grapple with +2cs. Each arm is studded with curved hooks which do Rm (30) edged damage as well as the crushing damage. In addition, if the Squid makes a successful Grapple check, it begins doing Strength Damage against an opponent as well as slashing damage from the claws.
  • Tracking: The Squid can track prey through the water by feeling vibrations made and through scent. The Squid can track with Am (50) intensity while in water.
  • Luminescence: The Squid can shift it's skin colors based on mood, from a red to a neutral gray and can camouflage itself with Rm (30) ability
  • Size: The Squid is at least 40 M long. As such, normal weapons have problems damaging it (As seen in the books), as the Squid shrugs off most gunshots and anything short of a high caliber. The Squid can hit targets up to 3 areas from itself.
  • Beak: The Squid has a razor sharp beak capable of shredding steel, bone, and plexiglass with Am (50) ability.

Contacts:
None

Limitations:
The Squid's Physiology:
The Squid's own physiology works against it too:
  • Size: The Squid is +2cs to hit, easily
  • Water Dependence: The Squid requires an oceanic environment to survive. It cannot operate in fresh water, nor can it exist outside of water for long before suffocating.
  • Must Feed: The Squid must feed at least 1 per day to maintain itself, otherwise it begins to enter a state close to hibernation, or arrival of prey
  • Animal instinct: As seen in the book, the Squid is tricked by forcing it to react to its instinctual nature.

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