Monday, October 1, 2012

Donovan's Brain





The first write-up is an oldie but goodie based on the novel by Curt Sidomak and adapted many times in both radio and movies. The idea is simple: A scientist named Patrick Cory attempts to keep the brain of WH Donovan, businessman and criminal, alive after a plane accident. Cory succeeds....and thus unleashes a new sort of monster. Nearly every character from The Brain to Doctor Sun draw some inspiration from Donovan's Brain, and with good reason.

Donovan's Brain




W. H Donovan

F: -
A: -
S: -
E: Gd (10)
R: Ex (20)
I: Rm (30)
P: Am (50)

Health: 10
Karma: 100
Resources( As WH Donovan) Rm (30)
Popularity: 5 as Donovan (Before the accident)

Talents:
Business/Finance
Crime*
Pilot

Powers:
Disembodied Brain: WH Donovan has become a disembodied brain, capable of many acts of psychic ability, including but not limited to:
  • Telepathy: Ex (20)
  • Telekinesis: Gd (10)
  • Mind Control: Rm (30)
  • Possession: Rm (30) – Unlike regular possession, Donovan’s Brain can slowly possess a victim, reducing their effective ability to resist the possession. The longer a being is near Donovan’s Brain, the easier it is for them to be possessed. For each 24 hour period spent in the area with Donovan’s Brain, the target’s psyche is reduced by -1cs, which acts cumulative A target’s psyche can be reduced up to -4cs, although resistance powers and such things like Resist: Domination provide an additional Psyche FEAT against the power rank. In some adaptations, Donovan’s Brain is shown capable of affecting multiple targets. Donovan’s Brain usually focuses on one target, seeking to ensure its own growth and survival. In addition, Donovan’s Brain gains the knowledge of its victim’s, capable of passing as the individual in question for short periods of time (See Limitations)

Contacts:
WH Donovan has many contacts within all walks of society, usually limited to business, high society, and the criminal element.

Limitations:
  • Unusual Looks: Donovan’s Brain is a large brain, suffering a -2cs for initial social interactions
  • Life Support: Donovan’s Brain is hooked to life support system. Without the Life Support system, the brain begins the dying process immediately, no Endurance FEAT. The Brain can exist up to six rounds without life support before it withers and dies.
  • Mannerisms: Whoever is directly possessed by the brain’s influence adopts WH Donovan’s mannerisms, from the way they walk to the way they act. The most noticeable mannerism is a verbal tic, in which the victim answers questions with a ‘Sure…Sure’. The verbal tic is the most obvious of the mannerisms, although in later stages the victim is often mistaken for WH Donovan.

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