Wednesday, November 5, 2014

Detective Max Dire from 'Full Eclipse'

’ I don't need to be part of this Halloween s**…

Although not an outstanding cinematic work, Full Eclipse was a pretty neat concept. A burned-out cop played by Mario Van Peeples is recruited for an elite anti-crime taskforce led by a mysterious figure who utilizes a rare drug, transforming the officers into super-cops. When revealed the mysterious leader (named Adam Garou) is in fact a werewolf whose vigilante activities include the destruction of those who become addicted to their new power. Ultimately Dire ends up in a showdown not just with the head werewolf but also himself, and what he might become.

Why Max Dire?

The ‘werewolf’ cop angle was an interesting concept, and I thought that it was just cool enough that I’d have liked to seen a sequel. I think that Max is a perfect modern horror hero. I had initially thought to do Max Dire and the Full Eclipse werewolves back during year 3, but quickly forgot and ended up bouncing the idea around for a while. I just like the idea of it, as campy as it is.


Max Dire, Werewolf Cop




Detective Max Dire
F: Gd (10)/Rm (30)
A: Gd (10)/ Rm (30)
S: Gd (10) / Rm (30)
E: Gd (10)/ In (40)
R: Typ (06)
I: Gd (10)/ In (40)
P: Gd (10)

Health: 40/130
Karma: 26/56
Popularity: 2 (Hero Cop)
Resources: Gd (10)

Talents:
Law Enforcement*
Marksman*
Unarmed Combat
Firearms
Small-Unit Tactics
Detective
streetwise

Powers:
Werewolf Enhancement: Detective Dire has been given a drug based on blood and tissue from an alpha werewolf. While using the drug or on 'the program', Dire has the following attributes:
  • Enhanced FASERIP: Dire's FASERIP scores are enhanced to reflect the changes brought on by the drug. Dire was already an exceptional cop, but those attributes are increased and are reflected in the secondary set of stats. Dire's Health and initial Karma scores are also changed by the 'bump' in attributes.
  • Invulnerability*: Dire gains increased resistance to most forms of damage to Gd (10) rank, shaking off small arms fire and other damage while on the drug.
  • Regeneration*: Dire is able to regenerate with Am (50) ability, capable of healing from near lethal wounds in seconds from exposure to the drug.
  • Recovery: While on the drug, Dire is able to recover Endurance ranks with Ex (20 )ability. In addition, Dire can recover from stun effects with a Yellow Endurance FEAT within a round.
  • Hyper Leaping: While on the drug, Dire can leap with Ex (20) ability, capable of dropping a hundred feet without an issue.
  • Hyper Running: Dire can move at Ex (20) land speed while on the drug.
  • Natural Weaponry: The longer Dire is on the drug, the more lupine aspects of his appearance emerge. Dire's teeth become sharpened and elongated, granting him Ex (20) bite. Dire also gains claws which grow from the back of his fingers and do Ex (20) slashing damage, halving effective body armor.
  • Heightened Senses: Dire's senses grant him Ex (20) enhanced senses, allowing him to track opponents, see in near total darkness, hear sub-auditory effects, and other aspects.


Contacts:
Dire has connections with the group of rogue officers known as 'The Pack' while working with them, and is assumed to have multiple connections within the police department.

Limitations:
While granting unique powers, the drug has several key side-effects:
  • Bestial: The longer the drug is used, the more bestial the person becomes in appearance and action. The reason that Adam Garou ends up killing members of 'The Pack' and moving on is that those who use the drug cannot handle the beast inside of them, and ultimately become mindless predators. In addition, as the drug changes a person into a beast, they gain a -1cs reaction bonus (except Patsy Kinset, who seems impossibly hotter). In addition, as the drug begins to affect the user, it begins to wear down the user's psyche and reasoning, suffering a -1cs to each for every week after the first full moon while constantly used.
  • Highly Addictive: The drug is highly addictive, creating a situation where the more it is used the more the user wants to use it. While Dire does not suffer withdrawal symptoms, they do clearly exist, depending on the length of use. It is assumed that should someone use the drug longer than a week, they must make a Psyche FEAT to avoid becoming dependent on it. Each week afterwards requires an additional Psyche FEAT at -1cs (to a grand total of -4cs).
  • Dependent: Adam Garou: Garou is the only source of the drug (as it is harvested from his own brain fluids and blood). As such, Garou can (for a time) control the pack. Garou also knows where those in The Pack are at all times, granting the members (such as Dire) the limitation "Watched".
  • Bloodthirsty: Members of the pack (Dire included) become more bloodthirsty as they use the drug. Depending on the situation, Dire and other members of the Pack must make Psyche FEATs or engage in over-the-top blood thirst. In such cases, Dire will spend karma to ensure that the most damage can be inflicted.

Dedicated to Justice: Dire is dedicated to justice, and while trying to stop the wanton destruction of The Pack, ends up dead.



Notes: I appreciated Full Eclipse for what it is. For the purposes of the write-up, I thought I would include the basic approach to the drug derived from Garou:

The Werewolf Drug
Extracted from the brain tissue of Adam Garou, the drug has the following abilities:
  • Grants a + 2cs to Fighting, Agility, Strength, and Endurance (Incredible Max)
  • Grants a +3cs to Intuition (Amazing Maximum)
  • Grants 'The Pack' Power set (Gd (10) Invulnerability, Ex (20) Enhanced Senses, Rm (30) Regeneration*, Rm (30) Recovery, Ex (20) Leaping)
  • Grants 'The Pack' Limitations (Bestial, Watched, Addicted, Bloodthirsty)
  • The drug is usually given prior to an operation, and usually only to the hand-picked members of 'The Pack'. The drug remains only potent for several hours (Approximately eight to ten) between doses. The drug does indeed build up in the system, causing the changes and increased dependency.

The drug cannot be stored for any significant period of time, requiring a living donor.

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