'There's something on the wing...'
The Wing Gremlin
The Gremlin
F: Rm (20)
A: Ex (20)
S: Rm (30)
E: Am (50)
R: Gd (10)
I: In (40)
P: Ex (20)
Health: 120
Karma: 70
Popularity: 0*
Resources: Fe (2)
Talents:
None Displayed
Powers:
Gremlin Physiology:
The Gremlin has a unique physiology that allows it to exist at high
altitudes and greater resistances to damage. The Gremlin has the
following attributes:
- Body Resistance: The Gremlin has Ex (20) resistance to damage and Gd (10) reistance to energy. Although the Gremlin in the series is being shown to be brought down by a .38 pistol, the short story and subsequent appearance in the movie shows it to be resistant to small arms fire.
- Resist: temperatures: The Gremlin is assumed to have Ex (20) protection against temperatures and environmental extremes, as it is easily able to exist upwards of 20000 feet without issue.
- Natural Weaponry: Claws: The Gremlin has claws which do Rm (30) damage, halving effective body armor and material strengths.
- Wall-Crawling: The Gremlin can crawl along surfaces with Rm (30) ability, able to remain upright and adhered without any issue.
- 'Gliding': The Gremlin lives on the air currents at high altitudes, able to move with Am (50) ability and speed, capable of catching up to a DC-10 or 747 without any issue. The Gremlin needs to make an Agility FEAT check in order to land on a moving craft.
Contacts:
None
Limitations:
Hideous Appearance: The Gremlin has a hideous appearance, forcing a one round -1cs check when spotted.
Agent of Chaos:
The Gremlin is obsessed with destroying aircraft, and is drawn to
storms where it lies in wait and attacks passing craft, for no real
reason. The Gremlin cannot be easily reasoned with, and chooses not to
communicate.
Discovery: If the Gremlin is discovered or
uncovered, the Gremlin will attempt to taunt the observer, requiring a
Psyche FEAT to resist. If the Gremlin is in danger of being revealed to
more than one person, it will leave immediately.
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