Aric Dacia, kinsman to Alaric
F: Rm (30)
A: Ex (20)
S: Ex (20)
E: Rm (30)
R: Gd (10)
I: Ex (20)
P: Ex (20)
Health: 100
Karma: 50
Resources: Rm (30)
Popularity: 15/20* (See below)
Talents:
Aric has many talents as a barbarian raider and later talents granted to him by the ‘Good Skin’. While in possession of the X-O ManoWar armor, Aric could theoretically learn new skills from the suit. Aric has displayed the following:
Leadership*
Sharp Weapons
Horsemanship
Multi-Lingual: Latin, English
Knowledge: Visigoth Customs
Knowledge: Ancient World
Aerial Combat
Wrestling
Weapons: Ancient World
Hunting
Tracking
Stealth
Powers:
X-O ManoWar Armor
A pseudo-symbiotic armor, the X-O series is a powerful weapon developed and designed by spider-like aliens who sought to use it to conquer various planets. The suit is considered to have Un (100) material strength, although its exact strength is not truly known as it is one of a handful of X-O armors created. Bonded to Aric, the X-O ManoWar obeys his every command, making Aric one of the most powerful individuals in the Valiant universe. The armor possesses a vast arsenal of abilities, including but not limited to:
· Stat/Health Increase: inside the armor Aric’s FASE and health increase, granting him the following: F: In (40), A: In (40), S: Am (50), E: Mn (75) Health: 205
· Body Armor: Aric has Am (50) resistance to all physical damage, as well as temperature extremes and environmental rigors.
· Life Support: the X-O ManoWar armor grants Mn (75) life support to Aric, allowing him to survive days without rest, food, or a fresh oxygen supply. Aric survived deep space for weeks while inside the suit.
· Regeneration*: While wearing the suit, the wearer will heal damage at Ex (20), mending even the most serious of injuries in hours/days.
· Kinetic Weapons: The X-O ManoWar suit fires destructive energy weapons from either hand, capable of destroying starship hull plating among other things with Mn (75) ability.
· Sensory Enhancements: The X-O ManoWar armor grants the wearer a full sensory package, capable of all forms of energy detection (save psionic and magic), as well as RADAR, LDAR, SONAR, and other normal means.
· Communicate w/ Cybernetics: The X-O ManoWar suit can interface with machines with Ex (20) ability.
· Total Memory: The X-O suit maintains complete records of its use and information, possibly with limitless memory.
· Teaching: The X-O suit can ‘speed teach’ its wearer, allowing the wearer to learn quickly new languages, customs, events, and other skills. Complex skills require karma expenditure, but the X-O suit can teach any language it encounters with a simple Reason FEAT, standard skills with a Yellow Reason FEAT, or pass basic information with a standard Psyche FEAT. The user can be overloaded by the information, which requires a Psyche FEAT to prevent brain overload. Wearers who are overloaded are unconscious from 1 – 72 hours.
· Energy Shell: the X-O ManoWar suit can generate an energy shell similar to the ‘Energy Sheath’ power, often using it to reflect/absorb incoming energy attacks with Un (100 ) ability. The energy is stored within the suit and redirected into the weaponry.
· True Flight: The X-O ManoWar suit allows the user to fly with Mn (75) ability within atmosphere, and far faster in space.
· Limited Shape Shifting: the X-O ManoWar suit reforms to the will and desire of the person wearing it, conforming to their build and personality. The suit will generate natural weaponry (such as cestuseStrength: or generate new matrices depending on the wearer with Rm (30) intensity. In addition, the suit will turn into a small golden sphere when not in use, flowing over the wearer when commanded to do so (granting a 1 round costume changEndurance: .
· The X-O ManoWar suit is aware and has its own RIP score. As such, the suit can resist mental attacks on its own, as well as maintain its own ‘persona’, although it remains silent to anyone who is not wearing the suit. The suit’s RIP are: R: Am (50) I: In (40) P: Am (50).
· Anti-Tampering: The suit does not like to be tampered with, and will not respond to anyone but the wearer of the control ring. The suit.
· Machine creation: The suit has ‘split’ parts of itself off in the past to create complex items such as a cybernetic hand for one of Aric’s closest allies. As such, the material strength is identical to the X-O armor, and the armor can control said machines even if detached.
Contacts:
Aric has many contacts through his corporation, although many perished at the hands of the Spider Aliens.
Limitations:
Command Ring: The X-O suit is controlled through a telepathic ‘Command Ring’, which must be worn to activate the suit. Whoever has the ring can use the X-O armor.
Man out of time: Despite his adjustment to the modern era, Aric is still a Visigoth in attitude and occasional appearance. As such, Aric reacts like a time-displaced barbarian would when dealing with deception. Aric always keeps his word, and will seek a bloody revenge when wronged or when his friends and/or kinsmen are harmed.
Enemy: Spider Aliens: The creators of the X-O armors, Aric has vowed to destroy them all for their actions against him.
Note: The X-O armor is widely known among space faring races, and many individuals have sought it over the years as it is a powerful weapon. The popularity of the suit is reflected in the adjusted popularity score.