"I swear to devote my life to the destruction of piracy, greed,
cruelty, and injustice, in all their forms! My sons and their sons shall
follow me."
I know there have been a number of Phantom
write-ups, which inspired me to go back to doing a few King Features
characters and especially Lee Falk's immortal Phantom. In many ways, the
Phantom is like Batman: A lone figure with various contacts relying on
skill, abilities, determination, and superstition to fight all forms of
injustice. Like Batman, the Phantom has been interpreted many ways, from
serial to television to movie to various animated incarnations
(including predating the 'Batman Beyond' with 'The Phantom:2040').
Unlike Batman, the Phantom isn't born out of reaction to crime, but out
of a legacy to thwart crime (specifically piracy), stretching back to
the 1500s.
Why the Phantom?
First, the Phantom
is a very iconic character, both in look and in origins. The Phantom to
me was always one of the more imposing characters that were ever born of
the comic strips and pulp era: Realistically, the Phantom's costume
shouldn't be terrifying, but it is. This was a lesson that the Sci-Fi
channel should have realized when it tried to 'update' the Phantom
recently, and why, despite the campy 1996 movie, it was more true to the
character.
I think the Phantom always strikes me as Iconic, and a
character that could seriously give most modern villains a run for
their money. Not the 'Defenders of the Earth' Phantom, but the true Kit
Walker Phantom that served as the 'main' version of the Phantom for
generations.
So...the Ghost Who Walks.....
The Phantom
Kit Walker, the 21st Phantom, the Ghost who Walks, the Man that Cannot Die
F: Rm (30)
A: Rm (30)
S: Ex (20)
E: Rm (30)
R: Gd (10)
I: Rm (30)
P: Rm (30)
Health: 110
Karma: 60
Popularity: 50 (in Bangella), 20 (World-Wide, though believed to be a myth).
Resources: Am (50)
Talents:
Lee
Falk openly said that Kit Walker was a master of many, many talents,
and had no problems learning new ones. As such, the 21st Phantom has the
following skills:
Martial Arts A, B, E
Wrestling
Guns
Marksman*
Dual Weapons
Detective/Espionage
Escape Artist
Sharp Weapons
Blunt Weapons
Thrown Weapons
Horsemanship
Animal Handling*
Multi-Lingual
Resist: Domination
Pilot
Combat Driving
Chemistry
Knowledge: Phantom Lore
Knowledge: Bengalla
Knowledge: Jungle Patrol Protocols and History
Knowledge: Africa
Knowledge: Sing Brotherhood History
Business/Finance
Acting
Medicine*
Powers:
The Ghost Who Walks:
The
Phantom possesses no real powers, but has something working for him
that must be considered: Reputation. While the current Phantom is the
21st Phantom to wear the mask, all but a few individuals are aware of
this. The Phantom therefore has a powerful reputation as being undying,
or worse yet, a ghost. The reputation of the Phantom is a closely
guarded secret, and even to the reader of the comic strip, the Phantom's
face when not wearing the mask is always partially obscured. While the
reader is aware Kit Walker is just the latest in a line of Phantoms, the
general population is not. As such, when first encountering the
Phantom, villains must make a Psyche FEAT to avoid a fear-like effect at
Gd (10) intensity.
- Network: For generations, the Phantom has
maintained connections throughout the world, and as such, has a good
reputation and contacts accordingly. The Phantom can draw on contacts no
matter where he is (on Earth obviously) simply by making a Green
Intuition FEAT.
- 'Incarnation' Awareness: The Phantom maintains a
vast library of journals and information of all of his predecessors,
and as such, can easily access previous information and files as
necessary. As such, the Phantom can 'call' up information from his
previous incarnations as the previous Phantoms left meticulous journals.
-
The Good Mark Ring: Granted by the Phantom to those who are closest
friends, the mark is close to the heart and is used to identify those
who are under the Phantom's protection. Should someone with the Good
Mark be in danger and word reaches the Phantom, the Phantom will stop at
nothing to help them. The shape of the mark is like two crossed swords.
-
The Bad Mark or 'Skull' Ring:Made from one of the nails from the
Crucifixion, the Skull Ring leaves a skull-shaped mark on the enemies of
the Phantom, which is used to identify those individuals who have
fought the Phantom and proven themselves evil. As the quasi-mystical
aspects of the ring have shown to work on all individuals, it is
considered to be a mystical artifact which does Fe (2) damage and forces
a Psyche FEAT (No Karma). The ring's mark is about the size of an
American quarter, and is well-known to the allies of the Phantom.
-
The Skull Cave: A veritable fortress in Bengalla, which each Phantom
since the beginning has used as their headquarters/sanctum/home. The
Fortress is well protected from assault, being deeply hidden within the
jungle and considered to be supernatural in origin (It's not). The
Phantom maintains his headquarters and immense treasury there.
-Devil:
The Phantom has a wolf adopted early on, which serves faithfully. Devil
is smarter than the average wolf (Although average for a wolf in most
other ways) and is considered to have the following stats:
F: Ex (20) A: Gd (10) S: Gd (10) E: Gd (10) R: Pr (4) I: Rm (30) P: Typ (6)
Health: 50 Karma: 40
- Ex (20) Tracking ability
- Ex (20) Bite
-
Hero: The Phantom uses a white horse named Hero for main
transportation, and is considered smarter than the average horse. Hero's
stats are as follows:
Horses
F: Typ (6) A: Gd (10) S: Rm (30) E: Rm (30) R: Pr (4) I: Gd (10) P: Gd (10)
Health: 76 Karma: 24
- Can move 4 areas a round.
- Responds to the Phantom's verbal commands without question.
Contacts:
The Phantom has a multitude of contacts throughout the world, but some of them include:
Diana Palmer (wife)
Jungle Patrol (Where he holds the rank of commander)
various other law-enforcement agencies
Limitations:
Secret ID:
The Phantom's identity is not known to the general public (in fact,
only known to a handful of people). In addition, the Phantom maintains
the illusion that he is the original Phantom as well.
Code vs. Killing:
The Phantom never goes out to kill, seeking to disable enemies. While
the Phantom carries two .45 pistols, he always shoots to disarm and
never to kill.
Sworn to serve law and order: The Phantom
is a staunch ally of justice, and always believes in handing his enemies
over to the authorities. The Phantom believes in the justice system.
Sworn Enemies: The Singh Brotherhood Since the beginning, the Phantom is the sworn enemy of the Singh Brotherhood.
Note:
The Phantom's wealth is immeasurable, and I placed it at Am (50) mainly
for the convenience. In addition, I modeled this Phantom more on the
Lee Falk era of the comic strip rather than the later versions or even
the more recent takes on the character. To me, it is the 'classic'
Phantom.
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