Why Rom?
Rom continues to be one of my favorite titles from back in the day. From the actual design of the space knights to the dire wraiths, Rom introduced a good number of background ideas into the Marvel Universe during the 1980s, and had a sizable indirect impact on the X-Men for some time (the nullifier which robbed Storm of her powers was based on Rom's own weapon).
Rom himself was a big reason: Despite it all, Rom was a noble figure who in many ways paralleled the Silver Surfer: Both gave up their humanity to stop the destruction of their home world. Whereas Norrin Radd gave his humanity up to Galactus, Rom sacrificed his own to ensure that the dire wraiths were destroyed. I always liked that about Rom, and I liked the idea that there was a lot of King Arthur elements tied to him.
Rom was covered in the Marvel Universe Guide, but I felt I needed to update it and define Rom more to the comics, especially towards the end.
So...Rom
F: Rm (30)
A: Rm (30)
S: Am (50)
E: Mn (75)
R: Ex (20)
I: Ex (20)
P: Rm (30)
Health: 185
Karma: 70
Resources: Am (50) (Backed by the Galadoran government as well as the US Government while on Earth).
Popularity: 20 on Earth, 50 on Galador.
Talents:
Rom has the following talents based on his time as a Space Knight and as his time on Earth:
- Astrogation
- Aerial Combat
- Resist: Domination
- Martial Arts C
- Repair/Tinkering
- Leadership*
- Knowledge: Stellar Empires
- Knowledge: Dire Wraiths
- Knowledge: Galador
- Pilot
- Weapon Specialist: Neutralizer: While often a weapons Specialist is dedicated to a melee weapon, Rom is extensively trained in the Neutralizer and applies his +2cs to attacking with it.
Powers:
Cybernetic Body: Rom is a sophisticated cyborg whose construction is dedicated to waging war with the dire wraiths over a long period of time. Constructed of an unusual metal called 'Plandanium', which is found only on Galador and is capable of resisting slashing from even the strongest material (such as adamantium). Rom's cybernetic body grants him the following abilities:
- Body Armor: Rom's body armor provides Amazing (50) protection against physical and energy attacks, as well as protecting against the rigors of space, high-end radiation, disease, toxins, and other similar effects. Rom's body is also considered non-ferros. In addition, attacks which would normally halve effective body armor do not have the same effect against Rom's body.
- Life Support: Rom's biological parts are kept in a state of complete suspended animation, and are protected up to cl1000 effects (such as the corona of a sun or similar).
- Sealed Systems: Rom's systems are considered 'Sealed' and cannot be easily breached, treating with Mn (75) intensity to do so. Rom could survive space travel indefinately, as well as considered to have protected senses at Am (50).
- Regeneration*: Due to the unique properties of Plandanium, Rom's body regenerates from damage, allowing him self-repair functions at Gd (10).
- Sensory package: Rom's cybernetic senses allow him to see infra-red, tie directly into the Analyzer, gain radar fixes on targets, and also to navigate wormholes and spatial warps.
- Sub-space Access: Rom could store his Analyzer, Neutralizer, and Translator in a sub-space pocket, and access them within a single action.
- Self-Sustenance: Rom did not need to eat, sleep, or breathe in a conventional method as his cybernetic body compensated.
- Flight: Rom utilizes a built-in rocket pack consisting of twin rocket pods, providing him with Un (100) flight. Rom can accelerate to Mn (75) in a single round.
Rom's Equipment:
Rom utilizes three unique pieces of equipment which were given to him upon his conversion into a Space Knight. In the case of the Neutralizer and Analyzer, Dire Wraith suffer a -4cs to effects:
Rom’s Neutralizer: Considered to be the ‘greatest weapon on Galador’, the Neutralizer has many settings and is designed to be Rom’s primary offensive weapon. The neutralizer has several settings, from a basic setting that stuns opponents to a more comprehensive setting that banishes Dire Wraiths into limbo. Rom’s Neutralizer can do between Gd (10) and Mn(75) energy damage depending on the setting, and is capable of purging toxins and radiation from individuals with Am (50) intensity. Rom’s Neutralizer is also unique: It is a one-of-a-kind weapon which is attuned to Rom. Any individual who attempts to use the Neutralizer (but not hold it) suffers Mn (75) energy and psychic damage. Individuals can be shielded from the psychic damage, as seen with Brandy Clark when she used the Neutralizer to destroy the monstrous Hybrid.
Rom’s Analyzer: The Analyzer is capable of detecting Dire Wraiths as well as other concealed individuals with Am (50) ability. In addition, the Analyzer can detect and track energy signatures, from background electrical impulses to any energy along the full energy spectrum with Ex (20) ability.
Rom’s Translator: Rom utilizes a universal translator, capable of understanding and communicating in any known language. It is considered to have Mn (75) linguistics, and is capable of communication with cybernetics at Ex (20). The Translator maintains every language and is accessible directly to Rom’s neural net.
Limitations:
Heroic: Rom will always act in the most heroic means possible, possessing a nobility and sense of right and wrong that he will not compromise on, despite the cost to himself. The Dire Wraiths have often used this against Rom, especially after the arrival of the second Dire Wraith invasion.
Unusual Looks: Rom is nearly 7’ feet tall and is obviously a cyborg.
Sworn Enemy: Dire Wraiths: Rom is the sworn enemy of Dire Wraiths, and as such, makes their defeat his primary goal.
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