F: Gd (10)
A: Gd (10)
S: Gd (10)
E: Rm (30)
R: In (40)
I: Ex (20)
P: Ex (20)
Health: 60
Karma: 80
Popularity: 10 within the medical/scientific world
Resources: Rm (30)
Talents:
Medicine*
Astrophysics
Physics
Engineering
Energy Research
Philosophy
Surgeon
Multi-Lingual
Firearms
Chemistry
Powers:
Obsession: Simply put, Henry Frankenstein is beyond obsessed, and it takes a great deal when he is pursuing his scientific goals to force him to quit. Henry's obsession works similarly to Iron Will, in that it allows him to keep going when everything says stop, and allows him to overcome the frailty of the flesh as well as surviving events that should kill a man. Henry has this ability at Gd (10), which explains how he was able to recover taking several beatings from the monster, tossed over the side of a windmill, hitting the windmill on the way down, and then slamming into the ground - while able to make a full recovery in days.
Contacts:
Unlike the other representations of Frankenstein, Henry Frankenstein has numerous contacts, including:
Baron Frankenstein - His Father
Elizabeth Frankenstein - his bride
Victor Moriz - Family Friend
Fritz - Hunchback Assistant
Dr. Waldman - Mentor and friend
Limitations:
- Dark Secret: Early on, the secret of the monster's origin is not known, and Henry isn't keen to reveal it. It is only during the sequels that the origin of the monster is realized, and Dr. Frankenstein's name is associated to it.
- Obsession: Dr. Frankenstein suffers from great obsession, which among other things lures him into creating a second monster (The Bride). Frankenstein suffers a -1cs to any reaction at stopping or halting his work, and later a -1cs to stopping in his hunt for the creature.
- Loyalty: Frankenstein has shown great loyalty to his contacts, willing to revisit his work in order to save Elizabeth for example. As such, Frankenstein can (and has been) manipulated into action through their coercion.
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