Saturday, September 15, 2018

Spellbinder from 'Batman Beyond'








Dr. Ira Billings

F: Gd (10)
A: Gd (10)
S: Typ (6)
E: Gd (10)
R: Ex (20)
I: Ex (20)
P: Rm (30)

Health: 36
Karma: 70
Popularity: 0/-5/-15 (As Dr. Billings Prior and Post capture, and as Spellbinder)
Resources: Pr (4) to Ex (20)

Talents:
Electronics
Psychology
Holography
Teacher
Medicine*
Photonics


Powers:
Spellbinder Suit: While it is debated on whether or not Spellbinder's suit was the main source of his hallucinatory powers or gadgets associated. For the sake of this write-up, I'm including the suit as the main source of powers. Spellbinder utilizes sophisticated technology and an incredible knowledge of the human psyche to hypnotize and confuse opponents. Spellbinder can create sophisticated holograms that affect an individual directly, creating realistic hallunicatory effects. Spellbinder's suit has the following abilities:

  • Hallucinations: Spellbinder can create Am (50) intensity hallucinations
  • Illusion Casting: Spellbinder can create realistic illusions with Rm (30) ability
  • Hypnotism: Through use of sensory pods on his outfit, Spellbinder can hypnotize opponents with Rm (30) intensity, granting a +2cs against individuals with heightened senses. With a Power FEAT, Spellbinder can create powerful post-hypnotic commands.
  • Body Armor: Spellbinder's suit provides Gd (10) body armor versus physical and energy attacks.
  • Blending: By altering the photonic aspects of the suit, Spellbinder can render himself nearly invisible with Ex (20) ability

Contacts:
Ira Billings has no contacts.

Limitations:

  • Public ID: As being unmasked to the Neo Gotham PD, The world knows Ira Billings is Spellbinder.
  • Arrogance: Spellbinder often feels himself superior, and will often ignore simple issues based on his 'superior' intellect.

No comments:

Post a Comment