Daryl Dixon
F: Ex (20)
A: Ex (20)
S: Typ (06)
E: Ex (20)
R: Typ (06)
I: Ex (20)
P: Gd (10)
Health: 66
Karma: 36
Popularity: 5 (Among the Survivors)/-5 (Amid the remnants of Woodbury)
Resources: Pr (4)
Talents:
Crime
Brawling
Mechanic
Tracking
Hunting
Crossbows
Firearms
Sharp Weapons
Marksman*
Leadership*
Knowledge: Survival
Knowledge: Post-Apocalypse Georgia
Knowledge: Walkers
Powers:
Will to Live (or Lord loves a redneck): Like Rick Grimes and The Governor,
Daryl has a desire to live that allows him to seemingly perform
power-like effects, some of which seemingly are just dumb luck, while
others are simply his unwillingness to break against the world of the
living dead:
- Dumb Luck: More than once Daryl has been saved by nothing short of dumb luck. In situations in which Daryl must make a Psyche or Endurance FEAT vs. death, walker bite, or traumatic injury (psychological or physical) Daryl may spend karma after the effect. Examples of this were during the search for Sophia, when Daryl was unconscious and regained consciousness just as walker attempted to bite him, which only succeeded in biting his boot. Several other instances throughout the series mirror this effect.
- Resolve: Daryl has the ability to keep going even when faced with terrible trauma. Daryl can substitute his Endurance FEAT for his Psyche when situations present themselves, and can shake off stun effects with an Endurance FEAT. Mirrored most famously after he was injured from the fall during the search for Sophia and was shot in the same episode.
- Iron Will: Goes without saying, that Daryl ignores damage and trauma with Gd (10) ability.
- Fast Healer: Daryl regains Endurance ranks faster than a normal fellow survivor, allowing him to gain Endurance back as if he had a +1cs higher.
Contacts:
The Extended Atlanta Survivors, but specifically Rick Grimes and the remaining original group (Glenn, Carol, and Carl)
Limitations:
Devoted to his 'family': Daryl is devoted to his family, initially only to his brother Merle and then later the original Atlanta survivors. Daryl will place himself in danger if it means helping them, and refuses to give up even if the odds are against him (shown in the devotion to finding Merle in the ruins of Atlanta, the search for Sophia, and the search for Carol). When faced with choices between family and personal survival, Daryl will always choose family, or in most cases, what would be best for them.
Traumatic History: Daryl had a traumatic history which has been discussed in detail (and even shown in the video game featuring him). As such, Daryl has a hard time trusting anyone initially. When Daryl gives his trust, it is complete.
Equipment:
Daryl, like most of the survivors, uses whatever is at hand, but prefers two specific pieces of equipment: A Horton Scout HD 125 crossbow with modified scope and a Busse Team Gemini Knife, which has been him since the beginning.
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