Wednesday, November 6, 2013

Tallahassee from 'Zombieland' (2009)

Tallahassee

'Time to nutt up or shut up'



 

 

 

 

 

 

 

 

 

 

 

 

 

'Tallahassee'


F: Rm (30)
A: Ex (20)
S: Typ (06)
E: Ex (20)
R: Typ (06)
I: Ex (20)
P: Gd (10)

Health: 76
Karma: 36
Popularity: 0
Resources: Pr (04)

Talents:
Guns
Marksman
Blunt Weapons
Sharp Weapons
Brawling
Improvised Weapons
Knowledge: Zombies
Knowledge: Southern Culture
Knowledge: Tracking
Knowledge: Bill Murray Films
Knowledge: Survival
Twinkies Philosophy

Powers:
Bad-Ass Zombie-Killer: Unlike other characters trapped in a zombie apocalypse, Tallahassee is the sort of figure that actually thrives in the environment, and you just know that he's not going to be bit, eaten, or caught without some sort of way out. Either through the fact that he has found his chosen calling or the fact of redneck luck, Tallahassee is without a doubt one of the greatest zombie killers that has ever graced film, TV, or books. Tallahassee has the following effects, which are not really powers:

  • Zombie-Enemy: Tallahassee is +1cs to attacking zombies with anything on hand, able to get bullseyes with green results. Tallahassee can kill non-sentient zombies with a Red FEAT, and will spend karma to do it. Tallahassee also is not affected by any of the psychological effects of zombies, such as moaning, appearance, etc.
  • Dumb Luck: Tallahassee has the same dumb luck ability that Daryl Dixon has, in that when the odds are against him, Tallahassee can spend karma after a dice roll, in zombie-related combat effects. In addition, Tallahassee has the ability to find resources in the nick of time, such as a truck full of guns and/or Bill Murray. If Tallahassee is without resources, he can make an Intuition check to spot something like the aforementioned gun-truck-depot.
  • No Biters: Tallahassee will either intentionally or unintentionally spend karma to prevent zombies from biting him, even if faced with insane groups.
  • Situational Awareness: When facing zombies (and only facing zombies), Tallahassee will intuitively aware the best ways in and out of a place, the best place for an ambush, and the best place for a last stand. This only works when facing zombies, as he was caught by a 12 year old girl by surprise.


Contacts:
Tallahassee has contacts with the other survivors - Columbus, Little Rock, and Wichita. 

Tallahassee would have been able to use him as a contact as well, probably.

Limitations:
Hatred of Zombies: Tallahassee really hates zombies, due to the loss of his son, and will take his aggression out on them in unique ways (Door to the head/banjo zombie are two really good examples). Tallahassee will not hesitate to plow through a group of zombies if given opportunity.
Loyalty: Although unwilling to admit it openly at first, Tallahassee is incredibly loyal to his fellow survivors, even going on the suicide-level mission to save Wichita and Little Rock.
Twinkies: Tallahassee is on a quest to get twinkies, and will almost endanger himself to do so:
There's a box of Twinkies in that grocery store. Not just any box of Twinkies, the last box of Twinkies that anyone will enjoy in the whole universe. Believe it or not, Twinkies have an expiration date. Some day very soon, Life's little Twinkie gauge is gonna go... empty.




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