'You play a good game boy, but the game is finished, now you die.'
Few characters represent the unrelenting specters of evil that the Tall Man from the Phantasm movie series does. The Tall Man's purposes and origins seem straightforward enough: Eldritch and unseen masters use the Tall Man as agent in plans to create an army of resurrected dead.
At first, a straightforward plan and purpose, but nothing in the Phantasm series is so clear cut. Ranging from the obsession to the survivors of the first movie to the unusual lengths the Tall Man has gone to allow them to survive, it is clear that the Tall Man and his masters are a greater threat than one would initially guess.
Played with relish by Angus Scrimm, the Tall Man represents a different sort of horror icon during the 1980s, akin more to Pinhead from the Hellraiser series than the slashers that dominated the 1980 horror movie landscape. From the undead creatures to the famous sentinel spheres, the Tall Man represents a level of threat that many of the other horror icons don't: Death isn't necessary the end of the horror, and certain, not the end of the story.
So, the Tall man
The Tall Man
The Tall Man, possibly Jebediah Morningside
F: Ex (20)
A: Ex (20)
S: Rm (30)
E: Am (50)
R: Gd (10)
I: Mn (75)
P: Mn (75)
Health: 120
Karma: 160
Resources: Mn (75) (See Below)
Popularity: -20 (in Occult Circles)
Talents:
Knowledge: Dimensional Entities
Knowledge: Forensics
Knowledge: Funerary Sciences
Mystic Origin*
Driving
Knowledge: Demonology
Medicine*
Business/Finance: Funeral Parlors
Powers:
Agent for a Dimensional Entity: The Tall Man is an agent of a dimensional entity, whose sole purpose is to raise an army of the dead and to conquer the world. While apparently cliche, the simple fact is the Tall Man is believed to be simply an extension of the entities themselves, and as such, cannot be killed through convention means. While the Tall Man is capable of being defeated, permanent death seems beyond the veil for the Tall Man, as he (or another aspect) emerges from the dimensional void shortly thereafter. As such, the Tall Man has the following abilities:
- Undead Control: Mn (75)
- Serial Immortality: Even if the Tall Man is destroyed, he will return from the dimensional void in 1-10 rounds.
- Resist: Pain: Cl1000: The Tall Man does not feel pain of any sort (as seen in all four of the movies), and while he can take damage, he will never show any signs of it hurting him.
- Spirit Storage: Mn (75) (See Sentinel Spheres)
- Spirit Control: Mn (75) (See Sentinel Spheres)
- Dream Travel: Am (50) ability to appear in the dreams of victims and adversaries (As seen in Phantasm I, II, and IV).
- Reanimate Dead: The Tall Man, through a chemical process and dimensional entreaties can raise any corpse. The corpses are shrunken in the process, appearing like short, grotesque dwarf-like creatures called Lurkers which obey the Tall Man's orders. The process includes the removal of all organic fluids from the body and the replacement with a unknown yellow substance. The 'lurkers' have the following stats:
Lurkers
F: Gd (10) A: Gd (10) S: Gd (10) E: Ex (20) R: Pr (4) I: Pr (4) P: Pr (4) Health: 50 Karma 12
These lurkers have no memory or connection to their previous identities and cannot be reasoned with. They can use weapons and be 'killed' again through conventional means. The 'dwarves' tend to swarm over opponents.
- Telekinesis: As seen in Phantasm IV, The Tall Man seems to possess telekinetic powers of Am (50) intensity, but rarely uses them, prefering to use agents and sentinel spheres.
- Telepathy: The Tall Man posseses some level of telepathy, probably at Ex (20) ability to read the minds of those around him.
- Telelocation*: The Tall Man is always aware the location of his enemies and those who have thwarted him, especially Mike and Reggie, and can locate them across dimensions.
- Dimensional Travel*: The Tall Man transverses dimensions through the use of dimensional portals found in his base of operations, leading to otherwordly locations as well as distant points in the past. The exact nature of the dimensional doors are not known, but it is believed they lead to the Tall Man's masters.
The Sentinel Spheres:
F: Ex (20) A: Rm (30) S: Pr (4) E: Rm (30) R: Varies I: Varies P: Varies
Health: 84
Karma: Varies
Powers:
Flight: Ex (20)
Body Armor: In (40) body resistance
Natural Weaponry: Blades: Ex (20) damage, halves body armor.
Natural Weaponry: Drill: Rm (30) damage, halves body armor.
Laser: Only in the 'Gold' spheres: RM (30) energy damage.
The Sentinel Spheres seem to be bound to the spirits of the Tall Man's victims, although not all the spheres serve him. The Spheres are the primary guardians and weapons of the Tall Man, The spheres haunt the halls of the Tall Man's morturary, as well as serve to act as both watchdogs and other things.
Contacts:
Un-named Dimensional Masters
Limitations:
Enemies: The Tall Man has many enemies, chief among them Reggie Bannister and Mike Pearson.
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