The Invisible Man
Dr. Jack Griffen
F: Gd (10)
A: Gd (10)
S: Gd (10)
E: Ex (20)
R: Rm (30)
I: Ex (20)
P: Gd (10)
Health: 50
Karma: 60
Popularity: -15 as the Invisible Man
Resources: Varies, but usually around Gd (10) average, as high as Ex (20) or as low as Pr (4)
Talents:
Medicine*
Biochemistry
Chemistry
Engineering
Physics
Powers:
Invisiblity: Through the use of Monocane, Dr. Griffin has rendered himself permanently invisible. While permanently invisible, the good doctor has the following benefits and drawbacks:
- Invisible: Griffin cannot be seen via the visual spectrum, although possesses mass, the ability to see (even with the color rods in the eyes rendered clear), and the ability to decern depth and color. Griffin can be seen with infra-red/Ultraviolet, and can be picked up with heightened senses or tracking. Griffin is concered to have Rm (30) invisibility.
Contacts:
Dr. Kemp: Associate and fellow scientist, prior to his death
Limitations:
Insane: Due to the amount of Monocane and the permanency of his invisible state, Dr. Griffin is quite mad, suffering from delusional grandeur and paranoia at the very least, making him very unstable.
Permanently Invisible: Griffin is permanently invisible, and remains such until his death with no way to reverse his condition.
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