'I thought it said "liberate me" - "save me." But it's not "me." It's "liberate tutame" - "save yourself." And it gets worse.'
A ghost ship in space, the Event Horizon's maiden voyage took it to
someplace...else. When it returned, it wasn't simply a ship anymore, it
was a living conduit to a realm of chaos and evil. Determined to take
the crew from the rescue ship Lewis and Clark back to the hellish dimension it escaped from, the Event Horizon was the monster of the movie.
The Event Horizon
Type: Space Cost: Un (100) Control: Rm (30) Speed: Cl3000 Body: Am
(50) Hull with breakaway areas that are In (40), Protection: Rm (30) in
most areas.
In addition
R: Rm (40)
I: Am (50)
P: Mn (75)
Karma:165
Popularity: 40 (By 2047, everyone has heard of the Event Horizon's
failed maiden voyage but are not aware generally of its return).
Resources: N/A* (See Below)
Talents:
The Event Horizon is a starship, but has gained a unique talent: Mystic Origin*
Powers:
Possessed Starship The Event Horizon was armed with a prototype
gravity projector, allowing it to 'warp' space around it. Instead of
traveling to its intended destination of Proxima Centauri, the ship was
instead sent to 'a realm of chaos and evil (hell)'. The travel changed
the nature of the ship, granting a malevolence armed with supernatural
powers. The ship has the following abilities:
- Gravitational Warp Drive: As per the speed of the ship, the Event Horizon can travel great distances and even dimensions. The gravity drive requires a recharge period, and can be activated either by the pilot or the Event Horizon itself. The central drive also can send individuals to the hell-dimension by engulfing them in the black viscous material that powers the drive.
- Telepathy: The Event Horizon has telepathic abilities, allowing the ship to read the thoughts of those present and draw upon memories, no matter how personal or private. The ship is considered to have Mn (75) telepathic powers within itself, and can broadcast to specific individuals with much longer range (Up to Shift X to its creator).
- Hallucinations*: Once the Event Horizon has uncovered fears, dark secrets, or guilt about an individual, it tortures them with images and memories of those truths. The Event Horizon can make an individual relive those moments or create new horrific images capable of driving individuals to madness or murder. Event Horizon's ability to do this is Monstrous (75)
- Environmental Control: Interior: The Event Horizon has complete control over its interior environment, creating flames and other standard starship environmental hazards. The Event Horizon is considered to have Rm (30) environmental control over itself, with certain conditional situations (See Limitations).
Although not specifically shown or stated, it is possible that the Event Horizon has other 'abilities' gained from its turn in hell. In addition, the Event Horizon act as a conduit, and those passing to that dimension can be 'transformed' by the experience (As seen by Doctor Weir).
Contacts:
Theoretically, the Event Horizon has no contacts, although it could be suggested that the creator of the Event Horizon, William Weir is a contact.
Limitations:
The Event Horizon is bound by several key Limitations:
- Bound by a hellish purpose: The Event Horizon's entire goal is to draw others to it and then transports them to hell or attempts to have them kill themselves. The Event Horizon is an elegantly evil trap, and does not attempt to change or deviate from this purpose in any way.
- Still A starship: Despite its unique situation, the Event Horizon is still just a starship, and is bound by the physical aspects of itself including being overridden at times and bound by regular physics while in 'normal' space. The Event Horizon cannot change its shape or do something that a ship couldn't normally do.
- Enabler: The Event Horizon cannot act simply to kill someone, it is bound by certain rules it would seem. The Event Horizon can drive people to madness and evil, but it cannot outright kill them, often requiring the victims to kill themselves or having an agent (such as Doctor Weir).
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